The game has two main characters, whom you play alternately in different chapters.
One is a veteran of the American operation in Afandistan. Such a hulk, all funny and funny, hello, please. And then suddenly he gets into a stance: do I need to hit the cervical artery with a knife? I don't know how, but I'll try, okay, let's go. All the way he saves some girls, and then has a quick mess with them (but not with all of them, maybe I did something wrong). This is not shown, but it is implied.
The second is a dark brunette with a waist-length mane (a mane, for a moment, with good physics. Like everything else). In the first chapter, she is such a sucker courier, and gets into trouble with the “Afandistans” in a tough way, and decides to change. In the third chapter, she already buries an informant in the forest who did not suit her, and calls another to check him for lice. In short, career growth is obvious. On Steam they will screen it in all types and angles, if not hundreds, then dozens, the entire community feed is filled with it.
The camera is located behind the right shoulder at a sufficient distance, the characters can be seen somewhere up to their knees. While playing, you can adjust the sensitivity of the mouse and what is called “camera inertia” in the settings. In tight spaces, it might have been better in 1st person, but why it was done in 3rd person is clear to me (see previous paragraph).
Shooting is made quite advanced, you won’t hit anywhere while running, you have to stop/sit down + aim. Lots of settings associated with this, including difficulty "presets" and number of enemies. I chose more or less average and that suited me. Somewhere in the middle of the game I discovered the “Dark Night” setting and that’s when it really started to go... No radar, no indicators, only crickets and enemy quadcopters shining their lanterns from above. Beauty!
There are also adult affairs and bloodiness in the settings.
Melee and cold made easier. And you only need cold things in one place, in the hospital in the infectious diseases department, where you can’t get cartridges. I called and that was enough.
In the last chapter, the heroine is sent to virtual reality (I won’t spoil why), where everything happens in a fantasy setting. She is given two assistants - an elf archer and a fighting monkey Gorillich (!), who are stirring things up behind her back. I laughed.
It took me 20 hours to play the game, but it was on a fairly high difficulty and with an average number of enemies. If everything is kept to a minimum, it will be faster. Yes, here’s another thing - for a certain number of killed enemies, additional lives are given, and you can respawn in battle without loading a save. Saves in short chapters are made automatically at the beginning (and sometimes at the end), in long ones - either automatically according to the meaning of the action (dividing it into several sub-chapters), or in open spaces independently at special points.
To summarize - I liked the game, I approve, I advise, I recommend. In terms of quality/price ratio I give it 10 points.