S.T.A.L.K.E.R. 2: Heart of Chornobyl
The return to the post-apocalyptic world of Chernobyl. Players can finally roam the large open seamless world, containing iconic elements from the original trilogy... Read more
The return to the post-apocalyptic world of Chernobyl. Players can finally roam the large open seamless world, containing iconic elements from the original trilogy such as the Chernobyl Nuclear Power Plant, the city of Pripyat, the village of Novichkov, as well as secret objects like the Duga radar antenna.
Genre and gameplay
Heart of Chernobyl is a first-person shooter, survival, and sandbox game, with elements of RPG and horror. The sequel retains the original's feature of an atmosphere of gloom, despair, and constant danger in the abandoned territory.
In S.T.A.L.K.E.R. 2, there are over 30 types of firearms: pistols and submachine guns, assault and battle rifles, machine guns, sniper rifles, and weapons based on new physical principles. The shooting model and technical specifications are chosen with an emphasis on realism. Weapons, consumables, and ammunition follow USSR/NATO standards.
The player can customize each "gun" on the go by attaching a scope, silencer, grenade launcher, etc., but changing the weapon itself can only be done by technicians without the fanaticism level of Escape from Tarkov. Thanks to upgrades, the arsenal can be tailored to the player's style of play.
Campfires now play an important role; near them, the player (and other NPCs) can rest and regain strength, but there are many fewer than before.
Backstory of the game world
The events of S.T.A.L.K.E.R. 2 take place in an alternative reality, in the area of the Chernobyl Exclusion Zone (CEZ). The territory that became deserted after the 1986 disaster was taken over by a group of scientists studying the hypothesis of the noosphere — the informational field of the Earth.
In the network of X-laboratories deployed in the CEZ, the existence of the noosphere was confirmed, work was underway on advanced weapons, the ability of living beings to generate directed psi-radiation was discovered, and biological and technical psi-emitters were created, zombifying all who approached them.
The goal was to break into the noosphere and subjugate it. For this purpose, Generators were built a kilometer from the Chernobyl blocks, and the scientists united into a collective mind called "O-consciousness." However, on April 12, 2006, the experiment failed.
The energy of the noosphere flooded into the CEZ (the first emission), changing the laws of physics, creating anomalies and artifacts, as well as the mysterious "Monolith." The area around the Chernobyl Nuclear Power Plant is covered by a high-intensity psi-field, burning the brain of anyone who enters it. Over time, monsters appeared in the Zone: some mutated, while others had artificial origins.
In an attempt to stop the spread of the infection pouring out of the Zone, the military surrounded it with barbed wire and minefields. Attempts by the authorities to understand what happened continued for the following years but inevitably ended in failure. However, stalkers — daring illegal adventurers sneaking into the Zone — enjoyed greater success.
They brought out almost magical artifacts, talked about anomalies, and shared tales of encounters with deadly mutants. The presence of stalker groups significantly contributed to the settlement of the Zone, with the most prominent among them being the ideologically driven "Duty" and "Freedom." The "Mercenaries" took on any job, while "Bandits" robbed newcomers at the borders of the Zone.
Over time, one of the stalkers known as the Shooter or the Marked (the protagonist of S.T.A.L.K.E.R.: Shadow of Chernobyl and one of the characters from S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat) managed to uncover the background of the Zone's formation and learn about the "O-consciousness."
After making several forays in 2011-2012, the Shooter becomes known as the "Brain Scorcher," breaks into Chernobyl, reveals the secret of the Monolith, and destroys the "O-consciousness." He passed this and other survival knowledge in the Zone to the state, becoming a consultant at the newly established institute for the study of the Chernobyl anomalous zone (NIICHAZ).
The game world
Heart of Chernobyl offers over 60 km² for exploration: predominantly rugged terrain with patches of rural villages, factories, military bases, and settlements; a large part of the cities of Pripyat and Chernobyl; the Chernobyl Nuclear Power Plant itself. The buildings are recreated in a characteristic Soviet architectural style.
The open world includes altered locations from the first trilogy: the Border, the Swamps, the Wild Territory, the Dark Valley, the Radar, and the Chernobyl Nuclear Power Plant (blocks 1-4). Iconic points of interest remain almost unchanged — the village of Novichkov, the church in the Swamps, the railway under Jupiter, the Brain Scorcher, the Ferris wheel in Pripyat.
New locations in Heart of Chernobyl include: the Chemical Plant, the military town of Chernobyl-2 near the "Brain Scorcher," the unfinished blocks of the Chernobyl Nuclear Power Plant No. 5 and No. 6, and the Cooling Towers (located southeast of the main station), as well as new laboratories.
As you move from the Perimeter to the center of the Zone, danger increases: deadly anomalies and mutants appear, and stalkers don exoskeletons. Exploring the world will take over 100 hours, as you will have to run on foot; there is no transport in the Zone. Fast travel is available in a non-standard form.
After the events of "Shadows of Chernobyl," the Chernobyl Exclusion Zone has taken on a life of its own and changed externally. Tall grass, many shrubs, and mighty trees with impressive crowns are everywhere. In the Swamps, there are impenetrable thickets of reeds and an abundance of bulrushes. From above, the Zone resembles an ordinary dense green forest, with only the anomalous fields breaking the uniform green expanse.
The plot and characters
The events of S.T.A.L.K.E.R. 2: Heart of Chernobyl begin 6-8 years after the ending of "Call of Pripyat" and continue the story of the first trilogy — newcomers are advised to complete it for a better understanding of what is happening.
Players can expect a large-scale branching storyline lasting several dozen hours, with decisions that affect other characters in the game, quests, and even the Zone itself as a whole. Ona is a separate character, threatening all of humanity and finding protection among experienced stalkers. One of them, the Stranger, vowed to protect her from any threats, making him the main antagonist.
The main character of "Heart of Chernobyl" is a stalker nicknamed Scythian. He is no longer a novice, but a seasoned veteran, yet who he is, what he aims for, and which side he fights for is unknown. Scythian is fully voiced in dialogues, which is a new feature for the series. During the gameplay, the player will meet many new characters with detailed backstories, as well as a couple of old acquaintances.
Factions and mutants
In Heart of Chernobyl, there will be familiar Stalkers, Bandits, Duty, Freedom, and Monolith (their ideological direction has not changed), as well as new factions. One of them is Varta.
Scythian is a free stalker, but to progress in the story, he will have to join one faction or another, and this choice will directly affect the ending. The player's choice will be influenced by the ideology pursued by each faction.
Among the familiar mutants are blind dogs, pseudo-giants, burers, and bloodsuckers. New mutants in "Heart of Chernobyl" will be present, but not shown. A new feature of the game is regions with lairs, where mutants live in large groups and aggressively hunt all outsiders.
Mutants have different behavior models, even considering subspecies and habitats. Their behavior is less predictable, and various tactics will be required to eliminate them.
In S.T.A.L.K.E.R. 2, A-Life 2.0 operates, a reworked concept of life simulation from the original. Thanks to it, the situation of factions and mutants is never static: they constantly fight for living space, migrate, capture new areas, or retreat under the pressure of competitors. And all this happens even without the player's involvement.
Single player game
The main tasks in S.T.A.L.K.E.R. 2: Heart of Chernobyl have changed little compared to the original trilogy:
- the player runs around the world in search of valuable artifacts created by dangerous anomalies, retrieving them with the help of a bolt and a detector;
- the artifact can be sold, allowing the purchase of necessary gear, ammunition, and medical supplies, or even exchanged for something rare and very useful;
- hostile factions aim to loot the protagonist's backpack, while mutants attack either alone or in packs;
- due to the survival genre, you can't carry much, weapon and gear selection is everything for us;
all valuable loot that you cannot carry will have to be hidden in stash spots (or searched at existing coordinates); - periodically, the Zone is hit by an emission, resetting stalkers who haven't managed to hide and starting the process anew;
- intense shootouts, a variety of enemies, and advanced AI that uses different tactics in hopes of outsmarting the player are promised.
The sequel differs from the original with revamped gameplay mechanics that meet modern standards, affecting all aspects of the gameplay.
Multiplayer
The head of the studio, Sergey Grigorovich, confirmed that a network mode is planned, but it will be added after the game's release. It is also known that by multiplayer, the authors mean classic competitive shootouts, not some kind of battle royale with loot boxes.
Key features:
- “Heart of Chornobyl” uses new ideas in terms of story and gameplay, not just those from the canceled 2011 version of S.T.A.L.K.E.R. 2;
- the authors will provide tools for the “Stalker” fan community to create modifications in single-player and a mechanism for their distribution;
- there will be an option to change the appearance of items used by the player, but within the rules set by the game world. No pink skins with ponies.
Store Offers and Discounts
System requirements and PC test
- Windows 10 x64
- CPU: Intel Core i7-7700K
- RAM: 16 GB
- Free Space: 160 GB
- VRAM: 6 GB
- Video Card: GeForce GTX 1060; Radeon RX 580
- DirectX: 12
- Keyboard, Mouse
- Windows 10 x64
- CPU: Intel Core i7-11700
- RAM: 32 GB
- Free Space: 160 GB
- VRAM: 8 GB
- Video Card: GeForce RTX 3070 Ti; Radeon RX 6800 XT
- DirectX: 12
- Keyboard, Mouse
Please note that these are estimated system requirements that may change upon the game's release on PC.
News
-
Dozens of Hours of Gameplay and a New Journey Into the Depths of the Zone — S.T.A.L.K.E.R. 2: Cost of Hope Story Trailer Revealed -
S.T.A.L.K.E.R. 2: Cost of Hope Announced — First Screenshots and Trailer Revealed -
Sony Launches PlayStation Blog GOTY Awards 2025 Voting, Letting Fans Choose the Year’s Best Games -
How S.T.A.L.K.E.R. 2 Has Changed in a Year — FPS Compared Between Launch Version and Major 1.7 Update -
S.T.A.L.K.E.R. 2 Gets Major Patch 1.7 -
Another Detail of the Upcoming S.T.A.L.K.E.R. 2 Patch 1.7 Revealed -
GSC Game World Comments on S.T.A.L.K.E.R. 2 Removal from Game Pass -
S.T.A.L.K.E.R. 2 Developers Reveal How A-Life Will Change with Patch 1.7 -
Stamina Overhaul Coming to S.T.A.L.K.E.R. 2 in Patch 1.7 -
+ 184 news
Reviews and ratings
A wonderful, masterpiece! Bugs and such garbage as the balance of the economy are all fleeting and will be fixed, it’s like cutting a diamond, which is what the game is essentially. In general, the project is top, the stalker we were waiting for.
Прекрасное, шедевральное произведение! Баги и такая фигня как баланс экономики это все мимолетно и будет исправлено, это как огранка бриллианта по сути которой игра и является. В общем и целом проект топ, тот сталкер что мы ждали.
SO run through familiar locations and walk around the zone. but apart from the nastolgia and nothing else, I didn’t really get high. Basically I got a lot of disappointments. both in terms of optimization and the plot of the game. cult heroes have become completely different and for the worse. I only remember the tramp, but the game loses him, thereby completely disappointing me. and the fact that the main character runs around the zone for the sake of an apartment between life and death while killing hundreds of people... well, this is so-so motivation. I'm waiting for mods, maybe they can change the course of events in the game for the better. Moreover, in the game the NPCs are too aggressive even if you save or help them out.
ТАК пробежаться по знакомым локациям и пройтийсь по зоне . но кроме настолгии и больше особо я не кайфанул . в основном много разочарований получил . как по оптимизации так и по сюжету игры. культовые герои стали совсем другими и в худшую сторону. запомнился всего лишь бродяга но его сливает игра тем самым окончательно разочаровав меня . и то что главный герой бегает по зоне ради квартиры между жизню и смертью при этом убивая сотни человек .... ну это так себе мотивация . жду моды может они смогут поменять ход событий в игре в лудшую сторону . да еще в игре нпс слишком агресивные даже если их спасаешь или выручаешь.
Great game, haters gonna hate. All the good things were preserved and increased. I wish I could fix the bugs...
Отличная игра, haters gonna hate. Все хорошее сохранили и преумножили. Баги бы поправить…
Finally, there is a game that leaves indelible impressions on the soul. This is exactly what I wanted all these years after the release of the last stalker, even despite all the bugs. This game can be forgiven for all the childish mistakes of the developers. I'm glad that there is no Russophobia in the game.
But thank God, the developers have common sense. It’s a little strange, of course, to hear language from Sidorovich, but after several hours of playing it practically doesn’t bother me. Almost everything is clear, it can be done without captions. I give this game the highest score, it is definitely the game of the year, perhaps the game of the last decade.
Наконец то есть игра, которая оставляет на душе неизгладимые впечатления. Это именно то, чего хотелось все эти годы после выхода последнего сталкера, даже не смотря на все баги. Этой игре можно простить все детские ошибки разрабов. Радует что в игре нет русофобии.
Но слава Господу, у разработчиков присутствует здравый смысл. Немного странно конечно слышать от Сидоровича мову, но после нескольких часов игры это практически не мешает. Практически все понятно, можно и без титров. Я ставлю высший бал этой игре, безусловно это игра года, возможно и игра последнего десятилетия.
Bugs, lags, shnyags, dumb, sticking and much more. Huge, atmospheric, beautiful, but completely empty world. Between the plot tasks pass the "years", you already forget where and why went. There are no side tasks from the word at all. And those that are in 90 percent or buggy or are executed in 2 minutes behind the next angle. A bunch of weapons and armor, equally useless, you essentially use the whole game 1-2 guns. It is impossible to carry a large weight, it is impossible to take a diverse arsenal with it, because the place needs to be dragged tons of trash for sale in order to pay for the repair of equipment for unrealistic money. He shot 10 times and flew into a couple of thousand coupons. I’m not saying that any bandit with a way or PM is falling you from 200 meters through all the b… Read full
Баги, лаги, шняги, тупняки, залипания и много чего ещё. Огромный, атмосферный, красивый, но совершенно ПУСТОЙ мир. Между сюжетными заданиями проходят "годы", уже забываешь куда и зачем шёл. Побочных заданий нет от слова СОВСЕМ. А те что есть в 90 процентах или глючат или выполняются за 2 минуты за соседним углом. Куча оружия и брони, одинаково бесполезных, всю игру по сути юзаешь 1-2 пушки. Вес нести большой нельзя, по этому взять с собой разнообразный арсенал невозможно, ибо место нужно чтоб тащить ТОННЫ хлама на продажу, чтоб оплатить ремонт снаряжения за нереальные деньги. 10 раз выстрелил и уже на пару тысяч купонов влетел. Я уже не говорю о том, что любой бандит с образом или ПМ валит тебя с 200 метров через все кусты и кирпичи, а твои пули из СВД не долетают, такие прям видно в приц… Read full







