S.T.A.L.K.E.R. 2: Heart of Chornobyl

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S.T.A.L.K.E.R. 2: Heart of Chornobyl - what kind of game is it, trailer, system requirements, reviews and ratings, prices and discounts, guides and walkthrough, similar games

The return to the post-apocalyptic world of Chernobyl. Players can finally wander through a large open seamless world, containing iconic elements of the original... Read more

VGTimes:
8.2/10
Review
Players:
7.6/10
Steam:
82/100
Developer:
Publishers / Distributors / Localizers:

The return to the post-apocalyptic world of Chernobyl. Players can finally wander through a large open seamless world, containing iconic elements of the original trilogy such as the Chernobyl Nuclear Power Plant, the city of Pripyat, the village of Novichkov, as well as secret facilities like the Duga radar antenna.

Genre and gameplay

Heart of Chernobyl is a first-person shooter, survival, and sandbox game, with RPG and horror elements. The sequel retains the original's characteristic atmosphere of gloom, despair, and constant danger in the abandoned territories.

In S.T.A.L.K.E.R. 2, there are over 30 types of firearms: pistols and submachine guns, assault and battle rifles, light machine guns, sniper rifles, and weapons based on new physical principles. The shooting model and technical specifications are chosen with an emphasis on realism. Weapons, consumables, and ammunition are of USSR/NATO standards.

Players can customize each "gun" on the fly by attaching scopes, silencers, grenade launchers, etc., but changing the weapon itself can only be done by technicians without the fanaticism level of Escape from Tarkov. Through upgrades, the arsenal can be tailored to suit one's play style.

Campfires now play an important role; near them, the player (and other NPCs) can rest and regain strength, but they are much fewer than before.

Backstory of the game world

The events of S.T.A.L.K.E.R. 2 take place in an alternative reality, in the area of the Chernobyl Exclusion Zone (CEZ). The area, which became desolate after the 1986 accident, was taken over by a group of scientists studying the hypothesis of the noosphere — the informational field of Earth.

In the network of X-laboratories deployed in the CEZ, the existence of the noosphere was confirmed, work was underway on advanced weaponry, and the ability of living beings to generate directed psi-radiation was discovered, leading to the creation of biological and technical psi-emitters that zombify anyone approaching them.

The goal was to break into the noosphere and subjugate it. For this purpose, Generators were built a kilometer from the Chernobyl blocks, and the scientists united into a collective consciousness known as "O-consciousness." However, on April 12, 2006, the experiment failed.

The energy of the noosphere surged into the CEZ (the first emission), altering the laws of physics, creating anomalies and artifacts, as well as the mysterious "Monolith." The area around the Chernobyl Nuclear Power Plant is enveloped by a high-intensity psi-field that burns the brain of anyone who enters it. Over time, monsters appeared in the Zone: some mutated, while others had artificial origins.

In an attempt to stop the spread of the infection pouring from the Zone, the military surrounded it with barbed wire and minefields. The authorities' attempts to understand what happened continued for many years, but inevitably ended in failure. However, the stalkers — daring illegals who secretly ventured into the Zone — enjoyed greater success.

They brought out almost magical artifacts, talked about anomalies, and shared tales of encounters with deadly mutants. To a large extent, the settlement of the Zone was aided by groups of stalkers, the largest among them being the ideologically driven "Duty" and "Freedom". The "Mercenaries" took on any job, while "Bandits" robbed newcomers at the borders of the Zone.

Over time, one of the stalkers known as the Shooter or the Marked (the protagonist of S.T.A.L.K.E.R.: Shadow of Chernobyl and one of the characters in S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat) managed to uncover the background of the Zone's formation and learn about the "O-consciousness".

After making several forays in 2011-2012, the Shooter becomes known as the "Brain Scorcher", breaks into Chernobyl, uncovers the secret of the Monolith, and destroys the "O-consciousness". He passed on this and other knowledge about survival in the Zone to the state, becoming a consultant at the newly formed institute for the study of the Chernobyl anomalous zone (NIICHAZ).

The game world

Heart of Chernobyl offers over 60 km² for exploration: predominantly rugged terrain with patches of rural villages, factories, plants, military bases, and settlements; a large portion of the cities of Pripyat and Chernobyl; the Chernobyl Nuclear Power Plant itself. The buildings are recreated in the characteristic architectural style of the USSR.

The open world includes altered locations from the first trilogy: The Border, The Swamps, The Wild Territory, The Dark Valley, The Radar, and the Chernobyl Nuclear Power Plant (blocks 1-4). Iconic places of interest are also present with almost no changes — the village of Novichkov, the church in the Swamps, the railway under Jupiter, the Brain Scorcher, and the Ferris wheel in Pripyat.

New locations in Heart of Chernobyl include: the Chemical Plant, the military town of Chernobyl-2 near the "Brain Scorcher", the unfinished blocks of the Chernobyl Nuclear Power Plant No. 5 and No. 6, and the Cooling Towers (located southeast of the main station), as well as new laboratories.

As you move from the Perimeter to the center of the Zone, the danger increases: deadly anomalies and mutants appear, and stalkers don exoskeletons. Exploring the world will take over 100 hours, as you'll have to run on foot; there is no transport in the Zone. Fast travel is available in a non-standard form.

After the events of "Shadows of Chernobyl", the Chernobyl Exclusion Zone lived its own life and changed externally. There is tall grass everywhere, many shrubs, and mighty trees with impressive crowns. In the Swamps, there are impenetrable thickets of rushes and an abundance of reeds. From above, the Zone resembles an ordinary dense green forest, with only the anomalous fields breaking the uniform green expanse.

The plot and characters

The events of S.T.A.L.K.E.R. 2: Heart of Chernobyl begin 6-8 years after the ending of "Call of Pripyat" and continue the story of the first trilogy — it's advisable for newcomers to play it for a better understanding of what is happening.

Players can expect a large-scale branching storyline lasting several dozen hours, with decisions that impact other characters in the game, quests, and even the Zone itself as a whole. She is a separate character, threatening all of humanity and finding protection among experienced stalkers. One of them, the Stranger, vowed to protect her from any threats, making him the main antagonist.

The main character of "Heart of Chernobyl" is a stalker nicknamed Scythian. He is no longer a novice, but a seasoned veteran, yet who he is, what he seeks, and which side he fights for is unknown. Scythian is fully voiced in dialogues, which is a novelty in the storytelling for the series. During the gameplay, the player will meet many new characters with developed backstories, as well as a couple of old acquaintances.

Factions and mutants

In Heart of Chernobyl, there will be familiar Stalkers, Bandits, Duty, Freedom, and Monolith (their ideological direction hasn't changed), as well as new factions. One of them is Varta.

Scythian is a free stalker, but to progress in the story, he will have to join one faction or another, and this choice will directly affect the ending. The player's choice will be influenced by the ideology pursued by the respective faction.

Among familiar mutants are blind dogs, pseudo-giants, burers, and bloodsuckers. New mutants in "Heart of Chernobyl" willexist, but are not shown. A new feature of the game is regions with lairs, where mutants live in large groups and aggressively hunt all outsiders.

Mutants have different behavior models, considering even subspecies and habitats. Their behavior is less predictable, and various tactics will be needed for their extermination.

In S.T.A.L.K.E.R. 2, A-Life 2.0 works, a reworked concept of life simulation from the original. Thanks to it, the situation of factions and mutants is never static: they constantly fight for living space, migrate, capture new areas, or retreat under the pressure of competitors. And all this happens even without the player's involvement.

Single player game

The main tasks in S.T.A.L.K.E.R. 2: Heart of Chernobyl have changed little compared to the original trilogy:

  • the player runs around the world searching for valuable artifacts born from dangerous anomalies, retrieving them with a bolt and detector;
  • artifacts can be sold, allowing the purchase of necessary gear, ammunition, and medical supplies, or even exchanged for something rare and very useful;
  • hostile factions aim to loot the contents of the backpack, while mutants attack the protagonist, both individually and in packs;
  • due to the survival genre, you can't carry much, weapon and gear selection is everything for us;
    all valuable loot that you can't carry will have to be hidden in stash spots (or search existing coordinates);
  • periodically, the Zone is hit by an emission, resetting unhidden stalkers and starting the process anew;
  • promises of "intense shootouts," "variety of enemies," and "advanced AI that employs various tactics in hopes of outsmarting the player" have been made.

The sequel differs from the original by reworked game mechanics that meet modern standards, affecting all aspects of gameplay.

Multiplayer

The head of the studio, Sergey Grigorovich, confirmed that a network mode is planned, but it will be added after the game's release. It is also known that by multiplayer, the authors mean classic competitive shootouts, not some battle royale with loot boxes.

Important features:

  • “Heart of Chornobyl” uses new ideas in terms of story and gameplay, not just those from the canceled 2011 version of S.T.A.L.K.E.R. 2;
  • the authors will provide tools for the “Stalker” fan community to create modifications in single-player and a mechanism for their distribution;
  • there will be an option to change the appearance of items used by the player, but within the rules set by the game world. No pink skins with ponies.

Trailers, gameplay, and other videos

S.T.A.L.K.E.R. 2 Official In-Engine Gameplay Teaser
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Launch Trailer
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Bolts & Bullets Trailer
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Strider Trailer
S.T.A.L.K.E.R. 2: Heart of Chornobyl | 4K NVIDIA DLSS 3 Comparison

Store Offers and Discounts

System requirements and PC test

Minimum:
  • Windows 10 x64
  • CPU: Intel Core i7-7700K
  • RAM: 16 GB
  • Free Space: 160 GB
  • VRAM: 6 GB
  • Video Card: GeForce GTX 1060; Radeon RX 580
  • DirectX: 12
  • Keyboard, Mouse
Recommended:
  • Windows 10 x64
  • CPU: Intel Core i7-11700
  • RAM: 32 GB
  • Free Space: 160 GB
  • VRAM: 8 GB
  • Video Card: GeForce RTX 3070 Ti; Radeon RX 6800 XT
  • DirectX: 12
  • Keyboard, Mouse

Please note that these are estimated system requirements that may change upon the game's release on PC.

PC test

Reviews and ratings

Вивисектор (гость)
November 28, 2024

A wonderful, masterpiece! Bugs and such garbage as the balance of the economy are all fleeting and will be fixed, it’s like cutting a diamond, which is what the game is essentially. In general, the project is top, the stalker we were waiting for.

The review has been translated Show original (RU)Show translation (EN)

Прекрасное, шедевральное произведение! Баги и такая фигня как баланс экономики это все мимолетно и будет исправлено, это как огранка бриллианта по сути которой игра и является. В общем и целом проект топ, тот сталкер что мы ждали.

10
Чувак:) (гость)
November 28, 2024

There is no Russian voice acting :(, but the game is quite good, there are some disadvantages, there are bugs, low FPS, but in principle, Stalker is famous for the fact that modmakers are finishing Stalker, wait another 2 months, you can fully play and beat the game,

But still the Stalker Trilogy will be better than new). The developers did a great job. Thanks to them for such creations))

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Нету Русской озвучки:( , а так игра достаточно хорошая, минусы имеется баги, низкий ФПС , но в принципе сталкер знаменит тем что модмейкеры допиливают сталкер , подождать ещё месяца 2 можно будет полностью поиграть и пройти игру ,

Но всё равно Трилогия Сталкера будет наилучшей ,чем новое). Разрабы молодцы хорошо всё сделали. Спасибо им за такое творения))

8.8
Netherw (гость)
November 23, 2024

Great game, haters gonna hate. All the good things were preserved and increased. I wish I could fix the bugs...

The review has been translated Show original (RU)Show translation (EN)

Отличная игра, haters gonna hate. Все хорошее сохранили и преумножили. Баги бы поправить…

8.9
роса133 (гость)
January 8, 2025

SO run through familiar locations and walk around the zone. but apart from the nastolgia and nothing else, I didn’t really get high. Basically I got a lot of disappointments. both in terms of optimization and the plot of the game. cult heroes have become completely different and for the worse. I only remember the tramp, but the game loses him, thereby completely disappointing me. and the fact that the main character runs around the zone for the sake of an apartment between life and death while killing hundreds of people... well, this is so-so motivation. I'm waiting for mods, maybe they can change the course of events in the game for the better. Moreover, in the game the NPCs are too aggressive even if you save or help them out.

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ТАК пробежаться по знакомым локациям и пройтийсь по зоне . но кроме настолгии и больше особо я не кайфанул . в основном много разочарований получил . как по оптимизации так и по сюжету игры. культовые герои стали совсем другими и в худшую сторону. запомнился всего лишь бродяга но его сливает игра тем самым окончательно разочаровав меня . и то что главный герой бегает по зоне ради квартиры между жизню и смертью при этом убивая сотни человек .... ну это так себе мотивация . жду моды может они смогут поменять ход событий в игре в лудшую сторону . да еще в игре нпс слишком агресивные даже если их спасаешь или выручаешь.

3.3
Серега Вал (гость)
December 6, 2024

Finally, there is a game that leaves indelible impressions on the soul. This is exactly what I wanted all these years after the release of the last stalker, even despite all the bugs. This game can be forgiven for all the childish mistakes of the developers. I'm glad that there is no Russophobia in the game.

But thank God, the developers have common sense. It’s a little strange, of course, to hear language from Sidorovich, but after several hours of playing it practically doesn’t bother me. Almost everything is clear, it can be done without captions. I give this game the highest score, it is definitely the game of the year, perhaps the game of the last decade.

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Наконец то есть игра, которая оставляет на душе неизгладимые впечатления. Это именно то, чего хотелось все эти годы после выхода последнего сталкера, даже не смотря на все баги. Этой игре можно простить все детские ошибки разрабов. Радует что в игре нет русофобии.

Но слава Господу, у разработчиков присутствует здравый смысл. Немного странно конечно слышать от Сидоровича мову, но после нескольких часов игры это практически не мешает. Практически все понятно, можно и без титров. Я ставлю высший бал этой игре, безусловно это игра года, возможно и игра последнего десятилетия.

9.5
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