The return to the post-apocalyptic world of Chernobyl. Players can finally roam the large open seamless world, containing iconic elements from the original trilogy... Read more
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Files for S.T.A.L.K.E.R. 2: Heart of Chornobyl / Gameplay
Download the best mods and skins to enhance the gameplay of S.T.A.L.K.E.R. 2: Heart of Chornobyl. Discover the new and top-rated files.
In this category, you'll find a wide range of mods and skins that enrich the gaming experience. Users can download files, leave comments, and rate the content. Whether you're looking for graphical improvements or gameplay tweaks, this is the perfect place to customize S.T.A.L.K.E.R. 2: Heart of Chornobyl to your liking.
Random spawn of tough enemies
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Unlocks the spawn pool, allowing mutants like the burer, controller, pseudogiant, and chimera to spawn in non-scripted areas. This mod modifies the ALifeDirectorScenarioPrototypes.cfg file. Any mod that also modifies this file will conflict. Should w ...
Running in exoskeletons
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Now all exoskeletons have the running feature enabled. The exoskeleton from the DLC is included. Compatible with versions 1.5.5 – 1.6. Compatible with mods (does not use the ArmorPrototypes.cfg file). If it doesn't work, rename the file (for ...
Better NPC weapon drops
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It's always seemed odd that NPCs, who were blasting away at you moments before, have been using nearly ruined weapons. This gives a much wider spread in the condition of the weapons that they drop, meaning that some will be in a worse condition ...
Edible parts of mutants
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Now you can eat some mutant parts. Some mutant parts have the properties of weak artifacts. Compatible with versions 1.5–1.6. If it doesn't work, rename the file (for example, from Food_MutantLoot to ZZZZZZZ_Food_MutantLoot) so that it appears a ...
No deadly radiation - free exploration
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This mod disables radiation zones. You need to start a new game for the mod to work. But if you do, all these zones will be inactive, and the worst you’ll have to fear is strong-type radiation. Disabled regions around Pripyat or Jupiter can now be ex ...
Armor artifact slots
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Maximum number of slots for artifacts. Compatible with other mods (does not use the ArmorPrototypes.cfg file). If the mod doesn't work, rename the file (for example, from Armor_ArtifactSlots_5_v1_6 to ZZZZZZZ_Armor_ArtifactSlots_5_v1_6) so that ...
Reduced health for mutants
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Built for v1.6 and above, this mod reduces the health of all current mutants and zombies, making them less of a bullet sponge. In some cases, their movement speed has also been slightly adjusted. Additionally, overall NPC health is slightly reduced f ...
Ammo MaxStack 9999
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The number of cartridges in a single slot has been increased from 999 to 9999. The icon for RPG has been reduced to 2x1. Compatible with versions 1.5-1.6. Files used: AmmoPrototypes.cfg — ammo. How to launch: Place in the ~mods folder.
Selling broken weapons to any vendor
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Allows you to sell broken/damaged weapons to any trader. Random NPCs in the world are untouched, but any trader in any town will now buy your broken junk. Also includes a version where traders buy at 70% of the item's value (vanilla was around 3 ...
Weapon upgrade at any technician
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Allows upgrading anything at any technician. Anything that requires finding a flash drive will still require it — you can just do it at any technician now. The mod was made by editing the \Stalker2\Content\GameLite\GameData\NPCPrototypes.cfg file, in ...
The need to sleep
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Implements the unfinished sleep system from the original game, making it necessary for Skif to sleep. Over time, the character will continuously accumulate fatigue, which can be reduced by sleeping in a bed. If you go without sleep for too long, Skif ...
Artifacts without radiation and with actual values
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Removes radiation from artifacts. Shows actual values for items and artifacts instead of obscured or unclear data. Modifies the files ArtifactPrototypes.cfg and ConsumablePrototypes.cfg.
Selling broken items
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This mod allows you to sell broken items to traders. The mod edits the following file: TradePrototypes.cfg. A file named TradePrototypes_patch_MoreRealisticPlayerValuesHardcore.cfg has been created; This file controls all traders in the game and ...
Better durability - weapons and armor
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Fully compatible with Patch 1.6. This mod increases armor durability and decreases weapon durability damage rates. Multiple files are included so you can tweak the settings to your liking. Armor durability increase: BetterDurabilityArmor1x_999_P — ...
Expanded campfires
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This mod consists of several modular files that expand the functionality of campfires: now you can heal, remove debuffs, and even save at campfires. Healing campfires: allow the player to slowly restore health at a campfire; Relaxing campfires: a ...
