Crash Bandicoot Co-Creator Highlights Major Flaw in Remasters After Eight Years
Hennadiy Chemеris
Andrew Gavin, co-creator of the original Crash Bandicoot series and lead programmer on the first games, has criticized the Crash Bandicoot N. Sane Trilogy remaster collection, which launched in 2017. While Gavin praised the visuals, calling them faithful to the original, he claimed that developers Vicarious Visions completely ruined the jumping mechanics.
His main complaint: in the original games, jump height depended on how long you held the button, making controls more precise and responsive. In the remaster, however, every jump is automatically at maximum height, which Gavin says makes them feel too floaty and exaggerated.
Gavin explained that on the original PlayStation, he implemented a complex system that measured button press duration down to 30–60 milliseconds. In the remaster, he believes this nuance was either ignored or simply unknown to the developers.
As a reminder, last year reports surfaced about a cancelled Crash Bandicoot 5, which was planned as a crossover with Spyro.
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