Borderlands 4 to Feature Nonlinear Story for the First Time in Series
Diana Golenko
Ahead of the upcoming release of Borderlands 4, developers at Gearbox Software spoke with Rolling Stone and revealed several new details — including the franchise's first-ever implementation of nonlinear storytelling.
According to Gearbox creative director Andrew Reiner, the campaign will feature a branching path that allows players to choose one of three story-driven locations to explore:
We have an awesome story campaign, but for the first time, we're allowing you to play through this in a nonlinear fashion. There's a point in the game where you have choice of going to three different story locations and picking at it the way you want, and you'll go to new regions that are just massive. This is the biggest world we've created.
The interview also confirmed new movement mechanics such as double-jumping, dashing, and swimming. The developers additionally promised a seamless gameplay experience with no loading screens and a dynamic music system that adapts to the action on screen.
Borderlands 4 launches on September 12 for PC, PlayStation 5, and Xbox Series X/S, and on October 3 for Nintendo Switch 2. The game has already gone gold, so no delays are expected.
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