Sony Prepares Day-One Patch for Ghost of Yotei, Bringing a Host of Fixes and Improvements

Sony Prepares Day-One Patch for Ghost of Yotei, Bringing a Host of Fixes and Improvements

Hennadiy Chemеris

Ahead of the launch of the action-adventure game Ghost of Yotei, Sony has revealed details about the day-one patch (version 1.006), which will bring various fixes and enhancements—mainly focused on performance, ray tracing, camera, and game balance.

Key patch highlights:

  • Several improvements to environment rendering performance;
  • Fixed lighting and performance issues in ray tracing mode;
  • Changes made to boost performance and stability in Photo Mode;
  • Enhanced performance in missions with large numbers of characters;
  • Fixed rare crashes during gameplay or after long idle sessions;
  • Fixed rare crashes when loading certain saves;
  • Corrected hit sound effects to better match surface types;
  • Fixed bugs in some mini-games;
  • Fixed delay at the start of companion grapples;
  • Fixed transparent pumpkins in the kunai training mission;
  • Improved camera transitions during interrogations to reduce abrupt angle changes;
  • General camera improvements while exploring the world and using tools in combat;
  • Improved camera behavior in combat, especially in optional modes;
  • Fixed bugs and exploits during duels;
  • Various weapon and charm balance tweaks, especially in late game;
  • Fixed bugs and balance adjustments on “Lethal” difficulty;
  • Fixed weapon-related bugs;
  • Stealth kill balancing and fixes;
  • Fixed dialogue interruptions in missions caused by player or NPC actions;
  • Fixed several mission bugs that could block progress;
  • Improved game zones for smoother navigation and progression;
  • Limited puzzle hints on certain difficulty levels;
  • Horse no longer interrupts specific missions or cutscenes;
  • Fixed a bug where Standoff mode would target distant enemies;
  • Various tweaks and balance changes to wolf abilities, such as in enemy leader fights;
  • System enemies no longer spawn when following foxes;
  • Added ability to open Photo Mode (R1) at certain rest stages;
  • Various economy and loot balance changes for common metals;
  • Improved enemy reactions to player actions in combat;
  • Reduced the number of tutorial prompts when resting;
  • Improved Saito people’s behavior when searching for Atsu in the open world;
  • Enhanced intro and outro transitions in certain cutscenes for more emotional impact;
  • Fixed cases where armor would block the camera in cutscenes;
  • Fixed geometry disappearing in cutscenes;
  • Fixed animation artifacts in cutscenes;
  • Fixed cases of incorrect weapon display in cutscenes;
  • Fixed cases of characters spawning incorrectly in cutscenes;
  • Improved facial expressions and emotions in some cutscenes;
  • Updated NPC animations and voice lines for more natural behavior;
  • Updated katana attack animations for a more authentic feel;
  • Improved character foot placement on the ground during animations;
  • Fixed animal animation bugs;
  • Fixed various NPC animations not playing correctly in missions;
  • Improved weapon draw and sheathe animations;
  • Enhanced appearance of some flower types;
  • Improved erosion and detail on mountain ridges;
  • Enhanced cave textures for better detail and to eliminate seams and artifacts;
  • Updated tree LODs (levels of detail);
  • Improved deep snow blending for better character concealment and snow visuals;
  • Optimized and improved many in-game objects for better performance;
  • Improved textures and objects in caves and dens for overall quality;
  • Fixed floating objects across the world;
  • Fixed flickering and bright light in Photo Mode when rapidly changing the time of day;
  • General improvements to Photo Mode menus and navigation;
  • Fixed bugs in mini-games with alternate control schemes;
  • Fixed various spyglass issues;
  • Fixed conflicting UI elements in menus and on the map;
  • Fixed text overflow in large font mode in several languages;
  • Fixed text overlapping in key item lists and multi-reward cards;
  • Adjusted position of certain UI elements, such as the charm level icon;
  • Fixed and improved icons for cosmetics and skills;
  • Updated skill tutorial videos and added color highlights for clearer instruction;
  • Fixed incorrect item display on the traveler’s map;
  • Updated shaders, animations, and UI marker sizes for better readability;
  • Modified spyglass glow for improved visibility in bright scenes;
  • Reduced pop-ups at the start of the game for a smoother experience for players with bonus content;
  • Improved various merchant UI elements;
  • Fixed menu loading errors;
  • Updated trophy and activity images;
  • Enhanced the look of some map elements;
  • Fixed names of certain inventory items;
  • Added new options to Photo Mode.

The patch will be available at launch, which is set for October 2 on PS5. Ghost of Yotei is already available for pre-load.

As for early impressions, the game has received rave reviews from the press. There are also online comparisons with Assassin’s Creed Shadows and Ghost of Tsushima.

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