No, I'm not a Human Developer Breaks Down Wildest Fan Theories and Hidden Endings

No, I'm not a Human Developer Breaks Down Wildest Fan Theories and Hidden Endings

Hennadiy Chemеris
November 3, 2025, 10:30 PM

In a recent interview with VGTimes, Nikita Veter, game director of the horror title No, I'm not a Human, addressed some of the most popular fan theories and even shed light on a few lore mysteries.

On the “Guests” and the Meaning of Their Existence

According to Nikita, the “guests” are directly tied to the concept of death.

There are a few YouTubers who have come close to the right answer in terms of metaphor. I’ll just say that it’s related to death as a concept. And the guests are somehow involved in that.
— Nikita Veter

He also noted that among the characters who visit the protagonist, there are some who are aware of their new nature—and this plays a key role in interpreting the plot. However, he refrained from giving a direct answer about who they are or where they come from, leaving room for speculation.

Theories About the Protagonist and the “Pale Guest”

One of the most discussed fan theories is that the protagonist himself is also a “guest.” Veter responded with a hint of mystery:

I won’t say anything specific about that theory. So my answer is: “I know nothing.”
— Nikita Veter

The developer also commented on the mysterious monster that appears after bodies are burned.

It’s the same monster. Because of it, you can hear on the radio that FEMA suddenly changed their mind about burning the bodies.
— Nikita Veter

Additionally, Nikita mentioned that the “Pale Guest” is a being spiritually close to the main character, which is why the protagonist can’t simply shoot it with a rifle.

FEMA, Chaos, and Government Secrets

The developer confirmed that the FEMA organization was originally created by the government to deal with the guest invasion.

I’ll say this: from the very beginning, they were definitely from the government. This organization was really created to manage the situation. And the FEMA really do take actions that, in their view, benefit society. But what’s going on with them in the middle of the story — I won’t say.
— Nikita Veter

According to Veter, the appearance of the guests was a sudden catastrophe that caused chaos within the FEMA. Even the organization itself doesn’t understand how to deal with what’s happening—which explains the mysterious disappearances of people after being checked in quarantine zones.

Easter Eggs, Secret Endings, and a Working Email

Fans are still discovering hidden details and obscure endings. Veter admitted there are moments in the game that players have barely noticed.

For some reason, very few people pay attention to the ending you get from interacting with the bald guy. There are some interesting lines from the last character the player meets there.
— Nikita Veter

The game also mentions an email address—[email protected]—which, as it turns out, is real.

That email is actually working. Send your guest traits there, and you’ll definitely get a reply.
— Nikita Veter

Favorite Ending and the Bald Seer

Asked about the canonical ending, the creator of No, I'm not a Human was evasive, but admitted his personal favorite is the “Accept the Inevitable” finale.

Our favorite is the “Accept the Inevitable” ending with the bald guy, the book, and digging a tunnel in the basement. We really tried to make it unusual. Of course, there were players who, when they got it, said, “What the heck is this?” It’s sad to see that kind of reaction from gamers, but on the other hand, there’s no point in being a snob. People play how they want. We’re honestly surprised that No, I'm not a Human became popular, even though it’s such a niche project.
— Nikita Veter

What’s Next?

Nikita Veter confirmed that the team is working on a major update featuring new characters, including some designed by Patreon and Boosty sponsors. The developers also plan to expand the lore and may return to this universe in a future project. You can read the full interview here.

VGTimes is a popular gaming publication that’s been around for over 14 years. During that time, the team has attended countless gaming events. Recently, we interviewed Meghan Morgan Juinio, who worked on God of War and Spider-Man: Shattered Dimensions.

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