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Nine new gameplay clips from Gothic 1 Remake show how the combat system has evolved

Nine new gameplay clips from Gothic 1 Remake show how the combat system has evolved

Eduard Zamikhovsky

Alkimia Interactive has shared a fresh batch of updates on Gothic 1 Remake. The studio is currently focused on refining the combat system — and to showcase the progress, the team released nine comparison videos highlighting the difference between the August and October builds.

Here’s what has changed:

  • Reduced the time between preparing an attack and executing it;
  • Combos now matter more — to land a successful chain, players must hit the correct inputs;
  • You can now interrupt your own attacks;
  • The hero can perform a dodge while blocking;
  • Improved the lock-on camera: it offers better visibility and shakes less;
  • Smoother movement animations during attacks;
  • Added finishing moves that conclude combo chains and can knock enemies down;
  • Some enemy attacks can now knock the player down as well;
  • Added new animations for two-handed sword combat at the Master level.

Gothic 1 Remake is scheduled to launch in early 2026. The studio recently released a behind-the-scenes video focused on voice acting, introducing the cast of the remake.

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