"Extremely Atmospheric" — First Reviews for Long-Awaited 80s Sci-Fi Horror Routine Are In

"Extremely Atmospheric" — First Reviews for Long-Awaited 80s Sci-Fi Horror Routine Are In

Hennadiy Chemеris

Routine, the long-in-development horror game first announced back in 2012, has finally received its first reviews. As of this writing, the PC version sits at a 77 on Metacritic.

Scores:

  • CGMagazine — 90/100;
  • PCGamesN — 90/100;
  • GameStar — 84/100;
  • PC Gamer — 77/100;
  • Checkpoint Gaming — 75/100;
  • Critical Hits — 70/100;
  • Gamereactor UK — 70/100;
  • The A.V. Club — 50/100.
ROUTINE combines a retro-futuristic aesthetic with an unnerving sense of dread to create an incredibly engaging and highly atmospheric horror experience.
— CGMagazine
What Routine lacks in quantity, it makes up for in staggering quality. It’s cassette futurism at its most tactile, with an aesthetic direction that’s only matched by the novelty of its CAT tool. Lunar Software raises the bar in sound design to deliver a singular experience for sci-fi horror fans.
— PCGamesN
Scary monsters, beautiful locations, and a story that's sadly lost in space.
— PC Gamer
ROUTINE is a frightful time on the lunar surface. While the narrative doesn’t entirely hit due to a lack of memorable characters, the sense of immersion and beautiful visuals carry the scares. ROUTINE is a game for horror aficionados who don’t mind basic gameplay and the occasional puzzle, even if some clues might be hidden slightly too well.
— Checkpoint Gaming
It's an incredibly atmospheric journey, where every room feels important to your progress, slowly but surely bringing you closer and closer to madness, but perhaps also to the truth. Routine may not write a new chapter in the history of horror, but it retells the old ones in a stylish way.
— Gamereactor UK
Unfortunately, while Routine has flashes of brilliance in its found-footage presentation and lovingly rendered Space Race-era tech, it’s unable to live up to a decade-plus of anticipation.
— The A.V. Club

Routine is built on Unreal Engine 5. The game launches December 4 on PC (Steam), Xbox One, and Xbox Series X/S. It’s described as a first-person sci-fi horror set on an abandoned lunar station, inspired by classic 80s science fiction.

Players will explore various sectors of the station—from shopping areas to living quarters—investigating the environment and piecing together what happened before their arrival. The immersive atmosphere is driven by detailed character controls, thoughtful ambient sound, and a minimalist interface. A special Astronaut Assistant tool is used for interacting with terminals, navigating the station, and searching for clues. When danger arises, players can hide, run, or fight back using whatever survival tools are available.

Recently, we also reported on the release of another atmospheric horror, SLEEP AWAKE, promising gamers a “unique gameplay experience.”

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