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“AI Needs to Learn”: Hideo Kojima Wants to Create a Game to Train Artificial Intelligence

“AI Needs to Learn”: Hideo Kojima Wants to Create a Game to Train Artificial Intelligence

Artis Kenderik

Game designer Hideo Kojima has shared his perspective on the use of artificial intelligence in video games — and his stance stands out noticeably from the sentiments currently dominating the industry. Still, for the creator of Metal Gear and Death Stranding, such an approach feels entirely in character.

“AI Needs to Learn”: Hideo Kojima Wants to Create a Game to Train Artificial Intelligence

In a recent interview with a Japanese outlet, Kojima admitted that he would like to create a game that is not only unusual for players, but also enjoyable for AI itself. According to him, modern AI systems still “know too little,” and he is seriously considering a project that could teach artificial intelligence through gameplay.

This may sound strange, but I want to make a game that makes AI happy. Right now, AI isn’t very smart — it needs to learn. Maybe in five or ten years, it will be ready to enter all kinds of different worlds.
— Hideo Kojima

Kojima also mentioned an idea for a game set in a zero-gravity environment, but did not go into further detail. He has previously criticized the industry for its lack of variety, noting that many modern games look and play too similarly, and that the medium needs something fundamentally new.

At the same time, Kojima stresses that his interest in AI has nothing to do with creating art or replacing artists — precisely what players and developers are most concerned about today. Instead, he sees AI’s potential in building more dynamic and adaptive systems, such as enemy behavior that could react more realistically to a player’s actions.

Against the backdrop of widespread distrust toward generative AI, this approach appears risky. In recent years, several studios have faced backlash over the use of AI-generated content in games, with some projects even losing nominations and awards. Nevertheless, the practice is gradually spreading, and more developers are acknowledging that they’ve used AI at various stages of production. For example, two awards were recently revoked from the breakout hit Clair Obscur: Expedition 33, and shortly afterward Larian Studios found itself embroiled in controversy due to a misinterpretation of a statement by its leadership.

Earlier, Kojima [url=/news/142472-hideo-kojima-calls-death-stranding-2-his-best-work-and-explains-why.htmlexplained[/url] which of his games he considers his best — and why — calling it his creative credo.

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