Head of GOG Comments on the Possibility of Preserving Multiplayer Games After Server Shutdowns Like Anthem

Head of GOG Comments on the Possibility of Preserving Multiplayer Games After Server Shutdowns Like Anthem

Artis Kenderik

The Polish digital store GOG, which specializes in preserving and re-releasing classic games, has commented on the issue of multiplayer titles “dying” after their servers are shut down. The discussion was prompted by the recent shutdown of the servers for Anthem, which rendered the game completely inaccessible.

Head of GOG Comments on the Possibility of Preserving Multiplayer Games After Server Shutdowns Like Anthem

In an interview with Eurogamer, GOG managing director Maciej Gołębiewski stated that preserving and “reviving” online games remains one of the most difficult challenges facing the industry:

Game preservation is a very complicated riddle. There’s a rights and ownership riddle, a technical riddle, and a third question — how to make such a revival commercially viable, because nobody can do this purely out of altruism.
— Maciej Gołębiewski

According to him, bringing back multiplayer projects is particularly problematic, but the topic is increasingly being discussed not only by players, but also by publishers and regulators.

Head of GOG Comments on the Possibility of Preserving Multiplayer Games After Server Shutdowns Like Anthem

The debate is largely fueled by initiatives like Stop Killing Games and its European counterpart Stop Destroying Games, which call on authorities and companies to establish rules that prevent live-service games from disappearing entirely. A major catalyst for the movement was the shutdown of The Crew’s servers.

Gołębiewski stresses that the industry must define what a “fair life cycle” for a game should look like:

Should a game simply be buried and destroyed so that nobody can ever access it again? And the people who spent five or seven years creating it can never see their work again because the service was shut down?
— Maciej Gołębiewski

At the same time, he warns that excessive regulation could have unintended consequences:

If we impose too many restrictions on developers and on how the end of a game’s life cycle should look, it may result in fewer good games being made.
— Maciej Gołębiewski

In conclusion, the head of GOG acknowledged that there is currently no universal solution, but considers the very fact that the issue is being discussed to be important. Anthem, as a fully online-only project, represents a particularly difficult case. In theory, user-run servers could be a solution — it is known that private servers for the game existed during the late stages of development. However, this would require Electronic Arts to hand over the code, which seems unlikely.

GOG, meanwhile, remains focused on game preservation and DRM-free distribution. The company recently formally separated from CD Projekt, which it says will allow it to concentrate on its own initiatives, including a possible move into indie game publishing. Following the acquisition, the new leadership has already spoken about competition with Steam and reflected on the necessity of DRM and anti-piracy measures in games.

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