“I’d rather have a spectacular failure than a modest success”: The Sims creator spent 10 years and millions on a game no one understands

“I’d rather have a spectacular failure than a modest success”: The Sims creator spent 10 years and millions on a game no one understands

Artis Kenderik

Will Wright — the creator of SimCity, The Sims, and Spore — has spent the last ten years working on a project that neither investors nor, apparently, even he fully understands. In a new Vulture profile, he рассказал, как тратит последние силы и чужие деньги на игру, которую пока никто не видел.

The project is called Proxi: Yesterday’s You Tomorrow. The idea first came to Wright back in 2016, and Gallium Studios publicly announced it at GDC 2018. Since then, Wright has spent millions — both his own and investors’ money — and in 2024 he laid off the entire team when the funding ran out. Now, a small group of developers continues working on the game on a voluntary basis, without pay.

The concept of Proxi is to let players recreate their own memories through avatar-like “proxies” and discover hidden connections between them using AI. Players can even import their proxy into genealogy websites and “interact” with their ancestors through artificial intelligence. It’s a hard sell to investors — they simply don’t understand what the game actually is. Wright himself admits he hasn’t fully figured it out either.

Something like Frankenstein.
— Will Wright
“I’d rather have a spectacular failure than a modest success”: The Sims creator spent 10 years and millions on a game no one understands

Despite the chaos, he has no intention of giving up.

I’d rather have a spectacular failure than a modest success.
— Will Wright

The release date for Proxi remains unknown. Apparently, no one knows it — including Wright himself.

Do you admire that kind of persistence — or does it start to feel like obsession? Does this concept sound too abstract? Share your thoughts in the comments.

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