“Today we’re only talking about PS5”: Saros developer dodges question about a PC port
Artis Kenderik
Creative director Gregory Louden from Housemarque declined to comment on a potential PC release of Saros in an interview with Game Informer, sidestepping the question entirely.
“Today we’re only talking about Saros and its release on PlayStation 5,” he said — effectively avoiding a direct answer.
The question didn’t come out of nowhere. Jason Schreier of Bloomberg previously reported that Sony is shifting strategy and may no longer bring single-player games to PC. According to his sources, projects like Saros and Ghost of Yotei were affected, with their PC versions reportedly canceled during development.
Meanwhile, online-focused titles such as Marathon are still expected to launch on PC, but flagship single-player releases may remain exclusive to PS5.
This would mark a complete reversal of Sony’s recent strategy, which saw major titles like God of War, Spider-Man, and Returnal make their way to PC.
Notably, Returnal itself launched on PC two years after its original PS5 release in 2021. That approach may now be over — at least for single-player games. While the title received strong reviews, its PC sales were reportedly modest, with around 162,000 copies sold at full price over two years. Weak performance of such ports is believed to be one of the reasons behind Sony’s shift in strategy.
As for Saros, it launches April 30 exclusively on PS5 and PS5 Pro.
Are you disappointed by Sony potentially stepping back from PC ports — or do platform exclusives still make sense? Share your thoughts in the comments.
-
Sony Closes Another First-Party Studio: Dark Outlaw Games Shut Down -
Metacritic Names Top 10 Publishers of 2025: Microsoft Outpaces Sony and Nintendo -
Sony officially jumps the shark: consoles are getting a price hike for the third time, and it’s not over yet -
“We were making a damn good game”: closed Sony studio says players lost something special -
The developers of Jak and Daxter started working on a remaster of the legendary game, but Sony refused to work with them
