Just two fights in six hours: players complained that Crimson Desert becomes too boring after the end of the plot
With Crimson Desert not everything is so clear after the first hundred hours. In any case, gamers who completed the story campaign complained about the lack of enemies.
At first, Crimson Desert surprised many with its scale. After all, the developers from Pearl Abyss have made a huge map and come up with a story that lasts more than 100 hours. However, several weeks have passed since the release, and many players have completed the plot. At this point, it became clear that there was nothing else to do in the open world.
The fact is that in Crimson Desert, enemies do not respawn, and defeated camps are not populated by new rivals. There will be no random encounters throughout the game, as in Skyrim.
Of course, after completing the story campaign, you can go to an unexplored part of the map or finish off the remaining bosses. But after that, the activity ends.

«This game has a pretty big issue, not many are realizing right now, due to the way most are playing it and it will destroy some people's enjoyment, including my own».
According to the gamer, Pearl Abyss needs to add more content after the end of the story to make the game enjoyable in the long run.
«I already face this problem 109 hours in, with the main story finished and most forts liberated in return, because zones are becoming ‘too peaceful’ to even try out most endgame builds or cool maxed-out gear variants».
Another user added that he had only two fights in six hours of play. Moreover, each lasted for 10 seconds, because the upgraded hero kills opponents very quickly.
«Games like Skyrim, Oblivion, Morrowind, Kingdoms of Amalur, Dragon's Dogma and others at least have respawning bandit camps, dungeons, and enemies so you can actually tackle them with your character. Crimson Desert is basically thinning out with each Red Spot cleared out on your map or with each main story quest progressed. This is bad».
Earlier, the head of the Larian publishing house, Michael Douse, spoke ambiguously about Crimson Desert. In his opinion, the game turned out to be good, but it's a cynically assembled conglomerate of borrowed mechanics. Dawes compared Pearl Abyss to a collection of hits taken off the shelf at a gas station.
And how many hours have you played Crimson Desert? Have you noticed the problems described above?
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