Baldur’s Gate 3 Devs Upgrade Engine for New Game — and Remove a Major Multiplayer Limitation
In an interview with Edge Magazine, Bert Van Semmertier, technical director at Larian Studios, shared details about key improvements to the studio’s engine for its next project — Divinity.
The biggest news for co-op fans: in Baldur’s Gate 3, players couldn’t move between acts independently in multiplayer — the entire party had to progress together. This limitation directly affected how Larian structured both the world and the narrative.
In the next iteration of our engine, that limitation is completely gone. There are no more restrictions on act size.
Now, players will be able to explore the world independently without waiting for the group to catch up. It also means developers are no longer constrained by technical limits when designing the scale of locations.
Van Semmertier also touched on Larian’s broader philosophy: the studio deliberately avoids chasing competitors in graphics and engine tech, instead focusing on gameplay quality over visuals.
Divinity was announced at The Game Awards 2025 and is currently in full production, with around 500 developers working on it. According to Swen Vincke, an early access release isn’t expected before 2027. He has recently spoken about the development process — and even earlier teased the game’s ending.
Do you prefer full co-op freedom, or do you mostly play solo? Share your thoughts in the comments.
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