It’s Official: The Studio Behind GreedFall and Steelrising Has Announced Its Closure

It’s Official: The Studio Behind GreedFall and Steelrising Has Announced Its Closure

Hennadiy Chemеris
Background: A Blow to French Game Development? The Studio Behind Steelrising, GreedFall, and The Technomancer Faces Possible Closure

French developer Spiders, best known for RPGs like GreedFall, Steelrising, and The Technomancer, has officially announced that it is shutting down. In a new statement, the team confirmed that the company is being liquidated and all ongoing internal activities are ceasing immediately.

According to the team, their long silence was due to uncertainty about the studio’s future. Now, however, the situation has become clear.

“We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated,” the studio’s statement reads.

Screenshot of GreedFall
Screenshot of GreedFall

The developers clarified that the only exception will be already planned additional content for current projects—it will be released by publisher Nacon without Spiders’ involvement.

“The planned DLC will release via Nacon, and then-- well, that's it. We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.”

The studio also thanked players for their support over the years and asked that all game-related and technical questions now be directed to Nacon, as Spiders will no longer be able to respond.

Screenshot of Steelrising
Screenshot of Steelrising

The closure of Spiders marks the end of one of France’s most prominent AA studios. The team started out with small projects but eventually carved out a niche in story-driven RPGs with distinctive style and a focus on player choice.

GreedFall and Steelrising, in particular, brought the studio widespread recognition; despite mixed critical reception, both games found a dedicated audience among fans of European RPGs.

The liquidation of Spiders is part of a broader crisis within Nacon and the French AA development scene. There have been earlier reports of financial troubles and asset restructuring at the publisher, as well as issues at other related studios.

The disappearance of Spiders further highlights growing concerns that mid-sized studios are becoming the most vulnerable segment of the industry. Caught between big-budget AAA blockbusters and indie teams, it’s increasingly difficult for AA studios to survive amid rising costs and market pressures.

Earlier this year, studios like Dark Outlaw Games and Ubisoft Halifax also closed their doors.

Do you think the closure of Spiders is a sign that the entire AA industry is struggling to compete between AAA giants and indie hits—or is this just a case of internal issues at Nacon?

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