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Xbox teases a third secret exclusive — but still can't clearly explain why Gears of War stays locked in while Halo goes to PlayStation

Xbox teases a third secret exclusive — but still can't clearly explain why Gears of War stays locked in while Halo goes to PlayStation

Aleksandr Manin
July 20, 2026, 10:26 AM

Xbox has finally sat down to explain the logic behind how it splits games between exclusives and multiplatform releases — and only tangled things up further. In a lengthy interview, company leadership revealed, for the first time, the reasoning behind the return to console exclusivity, and teased fans with a third project it isn't saying a word about yet.

Right now, only two games are confirmed. Gears of War: E-Day (October 6, 2026) and Clockwork Revolution (2027) will be permanent, not timed, Xbox Series X|S exclusives — they won't come to PlayStation 5 at all. But chief strategy officer Matthew Ball made clear the list won't stop there: another exclusive is on the way. He didn't say which one, or whether it's coming from Activision, Bethesda, or Xbox's own studios.

I can assure you, Gears of War: E-Day and Clockwork Revolution are not the only titles we're planning. To grow a platform like ours, you have to have exclusive games and services. These are not going to be the only two titles.
— Matthew Ball, Xbox Chief Strategy Officer

And that's where the confusion kicks in. At the same time Gears of War is being locked to Xbox, the Halo: Campaign Evolved remake is launching on PlayStation on July 28 — a first for the 25-year-old series. Fable (February 23, 2027) and Forza Horizon 6 (before the end of 2026) are calmly sailing over there too. Xbox's explanation is simple: promises have already been made to partners and players on these games, marketing is already rolling, and it's too late to walk it back. "We have titles where we've committed to launching on multiple platforms, and we're going to honor that commitment," Ball says.

Gears of War: E-Day — the flagship of Xbox's return to exclusives
Gears of War: E-Day — the flagship of Xbox's return to exclusives

The company still hasn't stated a clear rule for what makes a game an exclusive. Chief content officer Matt Booty tried to clarify things — and only made it murkier: he said people shouldn't assume every single-player game will automatically get locked to Xbox. Ball, for his part, admitted Xbox has some kind of internal "selection framework" that "isn't obvious to all players," and promised to make it clearer — eventually.

I wouldn't put too much stock into single-player games. I think it's a decent rule of thumb, but it's definitely not set in stone.
— Matt Booty, Xbox Chief Content Officer

On service games, the stance is firmer: Call of Duty, Diablo, Overwatch, Fallout 76, and The Elder Scrolls Online will stay multiplatform — the company doesn't want to fracture their large live communities. Though the Call of Duty example is a bit disingenuous: the series is required to stay on other platforms not out of goodwill, but under 10-year contracts Microsoft signed after buying Activision Blizzard for $69 billion, running through 2033. And Gears of War: E-Day itself breaks the logic too — it has a full live-service component with a five-season roadmap, yet that somehow doesn't stand in the way of exclusivity.

All of this is playing out against a rough backdrop. In July, Xbox laid off around 3,200 people and shut down four studios, and company head Asha Sharma said plainly: "Our business is unhealthy, Xbox needs to be reset." There isn't much confidence internally either — one employee, speaking anonymously, admitted: "I hope it works, but I'm not convinced." The one concrete promise leadership is making going forward is to announce a game's release date together with its full platform list from now on, if only to stop generating confusion after the fact.

Xbox says more clarity is coming at Gamescom. In the meantime, the real answer may only arrive on October 6, when Gears of War: E-Day kicks off this so-called "new era" for the company — assuming Xbox can actually explain what that era means by then.

What do you make of Xbox's logic here — is the return to exclusives a real reason to buy a console, or a nice gesture while studios keep shutting down one after another?

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