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Miyamoto defends remakes and floats a future for Mii linked to personal IDs

Miyamoto defends remakes and floats a future for Mii linked to personal IDs

Aleksandr Manin

In a new Famitsu interview, Shigeru Miyamoto revisited some of Nintendo's longest-running design questions, from whether to create original characters to when older games deserve a second release. He also looked back at Splatoon, where the team once seriously considered replacing its prototypes with Mario.

Miyamoto said Nintendo has to be strict when judging whether new characters will work worldwide, even though creating them remains important. He said that thinking came up during early Splatoon development, when the team was unsure whether the prototype characters were strong enough and wondered if Mario should be used instead. Once the first version of the current Inklings was ready, that doubt disappeared.

The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time

He also defended remakes. In his view, some players outgrow games after a few years, while younger players often do not get the chance to play titles from 10 years ago at all. For that reason, Miyamoto said, remaking older games to make them more playable and releasing them again is a good way to meet demand.

Some people might say there are a lot of remakes, but after five years, a lot of people have outgrown games and stop playing them. Young people today don't have the opportunity to play games from 10 years ago, so remaking them to be more playable and releasing them again is a good way to meet the demand.
— Shigeru Miyamoto, Nintendo game designer

The interview also touched on Miyamoto's own future. He said he is not currently thinking about directing games again, though he noted that with Pikmin Bloom, he got involved because he wanted to make it himself. He added that one game can require about 200 people now, which makes large projects harder to carry by himself.

Right now, I'm not really thinking about it. But with Pikmin Bloom, I got involved because I wanted to make it myself, so depending on the theme, if I can do something interesting with it, there might come a time when I want to do it.
— Shigeru Miyamoto, Nintendo game designer

Miyamoto also said he does not have anything specific he wants to pursue right now, and that he hopes Nintendo can keep working without problems over the next ten years. The most unusual part of the discussion, though, was his idea that Mii characters could one day be attached to personal IDs all over the world.

Wouldn't it be interesting if, in the future, Mii characters were attached to personal IDs all over the world? I can't help but wonder if that'll ever happen.
— Shigeru Miyamoto, Nintendo game designer

This is only a thought for now, but it is still a striking one for anyone following Nintendo's long-running approach to avatars and identity. Could Mii characters ever become that closely tied to personal IDs worldwide?

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