slqnt releases browser-based Counter-Strike: Global Offensive port built on 2020 leak
CS:GO Webport, a browser-based fan project by independent developer slqnt, runs directly in a tab at meow.slqnt.dev and does not require the Steam client, installation, or a purchase of Counter-Strike: Global Offensive.
The port is based on source code that leaked in April 2020. According to the project notes, it is meant to be a stable browser version, though players are still warned to expect bugs.
The technical requirements are fairly high for a browser release. Minimum specs call for 16 GB of free storage and 2 GB of RAM, while the recommended requirements rise to 32 GB of memory and 4 GB of RAM. On sufficiently powerful systems, the game can reach up to 144 frames per second with VSync enabled and use about 2.2 GB of RAM.
The total download size depends on which components are selected, but it ranges from 6 to 10 GB. The built-in launcher can also trim the package by disabling voice acting, 38 music kits, improved Shader Model 3 shaders, and custom skin textures.
Content-wise, the browser build already includes de_mirage, training1, custom surf maps, and a working case-opening simulation with an inventory. Steam OAuth authentication unlocks online multiplayer and profile saving, while an offline mode with bots is also available.
Valve has not commented on the browser client. The project's arrival raises a simple question: how far can fan-made ports go when they are built on leaked source code?
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