Marvel Tokon: Fighting Souls fixed major PC-port issues before launch
Marvel Tokon: Fighting Souls is already drawing criticism on Steam, even though Arc System Works said it made major fixes to the PC version before launch after complaints from the open beta. The game also has a Steam page, and early player feedback suggests those changes arrived in time to matter — at least on paper.
On Steam, the fighter is sitting at around 44% approval from more than 1,600 reviews, so the launch has not been an easy one. Players are still pointing to PC performance problems, while online play has also drawn criticism because of the mandatory PSN account requirement.
Arc System Works said the team reduced CPU load and improved overall PC performance, and also improved shader precompilation and anti-aliasing to reduce stuttering and help match stability. The final version also simplified input execution for 623 different commands, which should make the fighting systems feel more responsive.
The studio also said it fixed bugs and improved stability on both PC and PlayStation 5. That matters because the open beta drew complaints about frame rate drops, high CPU usage, stability issues, and various errors, and those problems were part of what made the test build feel rough for some players.
One other issue continues to follow the PC version: Linux and SteamOS players say Easy Anti-Cheat blocks the game from launching at all. Arc System Works summed up its launch stance with a simple message:
We're heads down making sure Marvel Tokon: Fighting Souls delivers at launch and beyond.
Does fixing the performance side of Marvel Tokon: Fighting Souls go far enough if PSN and Easy Anti-Cheat still shut some players out?



