SAW: Genesis Devs Share First Closed Alpha Stats — Players Triggered More Than 56,000 Traps
The developers of asymmetrical horror game SAW: Genesis have shared the results of the game's first closed alpha playtest, revealing a range of community stats. The team also confirmed that more testing phases are planned for the future.
During the playtest, players made 21,430 "health bargains" and triggered 56,405 traps. Another 23,000 traps were successfully disarmed. A total of 12,389 characters ended up "trapped in rehabilitation," while only 913 were released from it. Playtesters also sent around 26,000 messages on the game's official Discord server.
The developers thanked everyone who took part, whether they played as the Judge or the Accused, shared feedback, or discussed the game on Discord. According to the team, that feedback will help shape the game's future development.
SAW: Genesis is a 3v1 multiplayer horror game set shortly after World War I. One player takes on the role of the Judge, a precursor to the philosophy later associated with Jigsaw, while the other three become the Accused and attempt to escape a deadly maze filled with traps.
Unlike the nearly unstoppable killers seen in many other asymmetrical horror games, the Judge is vulnerable to physical damage. Rather than relying on brute force, the character must manipulate events from the shadows by using secret passages, tracking sound, deploying hallucinogenic gas and paralyzing toxins, and ordering an accomplice to drag victims into traps.
The Accused, meanwhile, must work together to search for keys and useful items, solve puzzles, and complete trials before time runs out. Some traps demand serious sacrifices—for example, a character may lose a limb, directly affecting what they can do for the rest of the match. Losing an arm makes solving puzzles and defending yourself more difficult, while an injured leg slows movement and makes escape harder.
Each match takes place on a procedurally generated map, meaning routes, challenges, and threats change from game to game. The developers promise short, intense sessions, traps inspired by the Saw franchise, and situations where players must choose between saving themselves and helping their teammates.
The team is already preparing more playtests. Dates for the next testing phases have yet to be announced, but interested players can sign up for the SAW: Genesis playtester database in advance.
By the way, we previously published a feature rounding up psychological horror games disturbing enough to mess with your head.
Would you give SAW: Genesis a try if you got into one of the upcoming playtests?
