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Sean Murray says No Man's Sky's real peak was the team, not the player numbers

Sean Murray says No Man's Sky's real peak was the team, not the player numbers

Hennadiy Chemеris

For Sean Murray, the most important part of No Man's Sky's 10-year run was not the record-breaking player count but the way Hello Games kept building, testing, and fixing things together. The Hello Games lead said the studio's real high point was seeing a new idea click internally before players ever got their hands on it.

Murray said the obvious answer would have been the highest player numbers since launch, which came with the Voyagers update. But he said that still was not the moment that mattered most to him. Instead, he called the real development peak the feeling of the team playing something exciting together for the first time before release.

He pointed to several memorable examples: the first team playtests of Voyagers, the third-person camera, and the Space Anomaly hub. Murray said those sessions were the ones that made him leave work feeling energized and convinced that players would enjoy what Hello Games had built.

That's when I'm going home and I'm just buzzing about it. And you're like, "People are gonna love this."
— Sean Murray, Hello Games lead
Space battle in No Man's Sky
Space battle in No Man's Sky

Murray also looked back at the Beyond update, which arrived with many bugs and forced Hello Games into a heavy round of emergency fixes. He said the studio pushed out about 27 hotfixes in a week, and that pace was possible because the team had spent years building systems that let it respond quickly.

For Murray, that crisis still highlighted the same thing he values most about the studio: the team "meshing together" and "solving problems just really quickly." He also said he still sometimes goes back to the original release version of No Man's Sky and feels pride in it, even as the game has grown with multiplayer, custom ships, freighter fleets, and Expeditions.

By the way, No Man's Sky recently celebrated its 10th anniversary, and Hello Games marked the occasion by teasing the Cosmos update.

Hello Games' updates are free and will stay free, according to Murray. So which matters more to you in a game's legacy: record-breaking numbers or the team learning to solve problems together?

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