Best Pictos and How to Get Them in Clair Obscur: Expedition 33 — Full Guide

Pictos in Clair Obscur: Expedition 33 are the foundation of a strong build. In this guide, we have prepared a complete breakdown of mechanics, a top list of the best perks for different roles, and proven combination strategies. We will explain in detail how pictos work, which ones are best suited for damage dealers, tanks, and supports, as well as present a full list of upgrades in the game.
Clair Obscur: Expedition 33 Guides
- Clair Obscur: Expedition 33 Walkthrough Guide
- All Mime Boss Locations
- Weapons Guide — Best Weapons for Each Hero and How to Upgrade Them
- Interactive Map — All Key Locations and Points of Interest Guide
- Where to Find the Neuron Mine in the Soaring Waters
- Mastering Pictos and Lumines in Clair Obscur: Expedition 33 for Permanent Upgrades
- Best Pictos and How to Get Them
- How to Unlock Every Swimsuit
- Festive Tokens — All Locations and How to Collect
- Should You Pour Chroma into the Spring of the Crimson Thicket?
- Guide to Breaking Blue Stones
- How to Unlock Swimming, Flying, and All Esquie's Powers
- All Mansion Riddles, Secrets, and Puzzle Solutions
- How to Use the Pistol Effectively
- Clair Obscur: Expedition 33 Relationship Guide
- Clair Obscur: Expedition 33 Little Bourgeon Quest Walkthrough
What are Pictos
Pictos are special items that give characters stat bonuses and unique abilities. They play a key role in build creation. To get a passive effect from a picto, you need to win four battles with it and distribute lumina points among party members at the Curator.
After that, you can assign permanent effects to the hero. They are scattered throughout the world. You can obtain them by defeating enemies, finding them, or buying from merchants. Keep in mind that pictos or their effects can only be changed outside of combat.
Best Pictos
There are over a hundred different pictos in the game. Therefore, there is no universal recipe everything depends on your playstyle. It is important which characters you play as and which weapons you upgrade. Altogether, this creates a unique build. However, we will give some recommendations on the best pictos in the game.
Universal pictos:
- First Strike: The first hit deals 50% more damage
- Anti-Enchantments: Immunity to charms
- Roulette: 50/50 chance to deal 200% damage
- Breakthrough Power: Ability to deal more than 9,999 damage
- Cleansing Shade: Healing removes all debuffs.
Pictos for tank:
- Confident: -50% damage taken, but cannot be healed
- Auto-Shell: Shield for three turns
- Shared Healing: +15% health when someone is healed.
Pictos for damage dealer:
- Critical Burn: 25% crit chance when the enemy is burning
- Sweet Victory: +50% health when an enemy dies
- Trickster: Can take two turns in a row.
Pictos for support:
- Cleansing Shade: Healing removes all debuffs
- Protective Death: Grants three shields to allies upon death
- Enhanced Counterattack III: +75% to counterattack damage.
List of all pictos in the game
- Anti-Freeze: Immunity to Freeze
- Anti-Stun: Immunity to Stun
- Anti-Corruption: Immunity to Corruption
- Anti-Enchantments: Immunity to Enchantments
- Anti-Burn: Immunity to Burns
- Auto-Shell: Applies Shell for 3 turns at the start of battle
- Auto-Haste: Applies Haste for 3 turns at the start of battle
- Auto-Regeneration: Applies Regeneration for 3 turns at the start of battle
- Impeccable: Deals 30% more damage until taking damage
- Weakness: Basic attack inflicts Weakness for 1 turn
- Greater Vulnerability: Increases damage boost from Vulnerability by 15%
- Greater Shell: Increases protection from Shell by 10%
- Greater Power: Increases damage bonus from Powerful by 15%
- Greater Weakness: Increases damage reduction from Weakness by 15%
- Greater Slow: Increases slow strength by 15%
- Greater Haste: Increases speed bonus from Haste by 25%
- Faster Than Stronger: Always acts twice in a row, but deals 50% less damage
- Quick Rupture: Acts again after a Rupture
- In the Thick of It: +3 Shields at the start of battle, but max health is halved
- Temporal Shade: Energy tonics also grant Haste
- Recovery: Restores 10% health at the start of turn
- Second Chance: Revives with 100% health. Once per battle
- Rewarding Mark: +2 AP for hitting a marked target. Once per turn
- Gradient Fighter: Deals 25% more damage with gradient abilities
- Gradient Rupture: +50% gradient charge on Rupture
- Burning Mark: Sets the marked enemy on fire
- Burning Shots: 20% chance to burn enemy when free aiming
- Burning Rupture: Applies 3 burns on Rupture
- Double Mark: Mark requires one extra hit to remove
- Double Burn: Applies an additional burn when inflicting burn
- Long Burn: Increases burn duration by 2 turns
- The Only One: Max health reduced to 1
- Kleia's Life: Restores 100% health at the start of turn if no damage was taken since last turn
- Contaminated: Deals 15% more damage for each negative effect on self
- Rupture Refuel: On Rupture doubles the number of burns on the target
- Defensive Attack: Grants Shell for 1 turn on basic attack
- Protective Death: On death, grants Shell to allies
- Protective Healing: When healing an ally, also grants them Shell for 1 turn
- Protective Tonic: Healing tonics also apply Shell
- Charging Attack: +15% gradient charge on basic attack
- Charging Mark: +20% gradient charge when attacking a marked target. Once per turn
- Charging Weakness: +15% gradient charge when attacking a weakened target. Once per turn
- Charging Buff: +10% gradient charge when applying a buff. Once per turn
- Charging Stun: +5% gradient charge when attacking a stunned enemy
- Charging Counterattack: +10% gradient charge on counterattack
- Charging Critical Hit: +20% gradient charge on critical hit. Once per turn
- Charging Burn: +20% gradient charge when inflicting burn. Once per turn
- Corruption Immunity: Immunity to Corruption
- Healing Mark: Restores 25% health when attacking a marked enemy. Once per turn
- Healing Gift: Restores 15% health when applying a buff
- Healing Counterattack: Restores 25% health on counterattack
- Healing Fire: Restores 25% health when attacking a burning enemy. Once per turn
- Healing Parry: Restores 3% health on a successful parry
- Healing Stun: Restores 5% health when attacking a stunned enemy
- Draining Power: Deals 50% more damage when drained
- Teamwork: Damage increased by 10% while all allies are alive
- Combo Attack II, III: Basic attack deals an additional hit
- Shortcut: Acts immediately when health drops below 30%. Once per battle
- Life Steal: Restores 15% health on basic attack
- Colorful Power: Damage can exceed 9,999
- Critical Weakness: Increases critical hit chance by 25% when attacking a weakened target
- Critical Vulnerability: Increases critical hit chance by 25% against vulnerable enemies
- Critical Burn: Increases critical hit chance by 25% against burning enemies
- Critical Last Stand: 100% critical hit chance when fighting alone
- Critical Rupture: Increases Rupture scale damage by 25% on critical hit
- Energy Master: Each AP gain is increased by 1
- Marking Shots: 20% chance to mark an enemy when free aiming
- Marking Rupture: Applies Mark on Rupture
- Powerful Attack: Each time damage is dealt, tries to spend 1 AP. If successful, increases damage by 20%
- Powerful Shell: Deals 10% more damage for each Shield on self
- Powerful Resurrection: Applies Powerful for 3 turns upon resurrection
- Powerful Healing: When healing an ally, also grants them Powerful for 1 turn
- Powerful Shots: 20% chance to gain Powerful when free aiming
- Power with Shell: Applies Powerful when receiving Shell
- Dead Energy I, II: +3 AP for killing an enemy
- On the Brink of Death: Deals 50% more damage when health is below 10%
- Shell on Acceleration: Applies Shell when receiving Acceleration
- Stunning Attack: Increases Rupture scale damage by 50% on basic attack
- Cleansing Drain: Spends 1 AP to prevent a negative effect, if possible
- Cleansing Shade: Healing also removes all negative effects from the target
- Weakening Attack: Basic attack applies Weakness for 1 turn
- Weakening Mark: Marked targets deal 30% less damage
- First Attack: The first hit in battle deals 50% more damage
- First Strike: Acts first in battle
- Resurrection Paradox: Acts immediately upon resurrection
- Full Power: Deals 25% more damage at full health
- Beneficial Infection: +2 AP when applying a status effect. Once per turn
- Professional Retreat: Allows instant retreat
- Corrupting Death: Fully fills the enemies' Rupture scale upon death
- Warming Up: Damage increases by 5% per turn. Maximum 5 stacks
- Exposing Attack: Basic attack applies Vulnerability for 1 turn
- Exposing Rupture: Applies Vulnerability on Rupture
- Destructive Shots: Increases Rupture scale damage by 50% on free aiming
- Destructive Counterattack: Increases Rupture scale damage by 50% on counterattack
- Risky Parry: +1 AP for parrying, but damage taken is doubled
- Roulette: Each attack has a 50% chance to deal either 50% or 200% damage
- Deadly Bomb: Deals damage to all enemies upon death
- Shared Care: When healing an ally, also heals self for 50% of that amount
- Shared Healing: Receives 15% of all healing received by other characters
- Shell Fellowship: Deals 30% more damage with Shell, but any hit removes all Shells
- Glass Cannon: Deals 30% more damage, but takes 50% more damage
- Persistent Mark: 50% chance to re-mark an enemy when attacking a marked target
- Random Defense: Damage taken is multiplied by a random value from 50% to 200%
- Sweet Victory: Restores 50% health upon killing an enemy
- Deadly Bomb: Deals damage to all enemies upon death
- Solo Fighter: Deals 50% more damage when fighting alone
- Burn Affinity: Deals 25% more damage to burning targets
- Persistent Mark: 50% chance to re-mark an enemy when attacking a marked target
- Confident: Takes 50% less damage, but cannot be healed
- Confident Fighter: Deals 30% more damage, but cannot be healed
- Deepened Shell: Increases Shell duration by 2 turns
- Extended Shell: Increases Shell duration by 2 turns
- Extended Acceleration: Increases Acceleration duration by 2 turns
- Fortification: Grants +2 Shield when health drops below 50%. Once per battle
- Universal: After hitting with free aiming, basic attack damage is increased by 50% for 1 turn
- Enhanced Attack: Increases base damage by 50%
- Empowering Attack: Grants Powerful effect for 1 turn on basic attack
- Empowering Dodge: Damage increases by 5% for each consecutive successful dodge. Maximum 10 stacks
- Empowering Rupture: Gains Powerful on Rupture
- Empowered First Strike: Increases first hit damage by 50%. Once per battle
- Empowered Aim: Increases damage by 50% when free aiming
- Empowered Counterattack I: Increases counterattack damage by 25%
- Empowered Counterattack II: Increases counterattack damage by 75%
- Accelerating Healing: When healing an ally, also applies Acceleration for 1 turn
- Accelerating Tonic: Healing tonics also grant Acceleration
- Accelerating Last Stand: Gains Acceleration when fighting alone
- Dodger: Gains 1 AP on perfect dodge. Once per turn
- Resurrection Aegis: +1 Shield on resurrection
- Energizing Pain: Does not gain AP for parrying, but gains +1 AP when hit
- Energizing Burn: +1 AP when inflicting burn. Once per turn
- Energetic Attack I, II: +1 AP on basic attack
- Energetic Power: 2 AP when receiving Powerful
- Energetic Death: On death, +4 AP to allies
- Energetic Resurrection: +3 AP to all allies on resurrection
- Energetic Start I, II, III, IV: +1 AP at the start of battle
- Energetic Cleansing: Removes the first negative effect received and grants 2 AP
- Energetic Acceleration: 2 AP when receiving Acceleration
- Energetic Gradient: +1 AP for each consumed gradient charge
- Energetic Leap: +1 AP for counter attacking with a leap
- Energetic Rupture: +3 AP for Rupture of a target
- Energetic Turn: +1 AP at the start of the turn.
Other guides
- Clair Obscur: Expedition 33 — Guide to Breaking Blue Stones
- Clair Obscur: Expedition 33 — How to Unlock Swimming, Flying, and All Esquie's Powers
- Clair Obscur: Expedition 33 Weapons Guide — Best Weapons for Each Hero and How to Upgrade Them
- Clair Obscur: Expedition 33 Interactive Map — All Key Locations and Points of Interest Guide
- Clair Obscur: Expedition 33 — Ultimate Builds Guide for Every Character
- Clair Obscur: Expedition 33 Walkthrough Guide
- Clair Obscur: Expedition 33 — What Is the Wooden Stick For and How to Use It
- Clair Obscur: Expedition 33 — All Mansion Riddles, Secrets, and Puzzle Solutions
- Clair Obscur: Expedition 33 Relationship Guide — How to Improve Bonds With All Heroes
- Clair Obscur: Expedition 33 — How to Unlock Every Swimsuit
- Clair Obscur: Expedition 33 Was Born Out of Boredom at Ubisoft, Says Game Director
- “We Clearly Overdid It”: Developers of Clair Obscur: Expedition 33 to Nerf One of the Game's Most Powerful Attacks
-
Clair Obscur: Expedition 33 Weapons Guide — Best Weapons for Each Hero and How to Upgrade Them
-
Clair Obscur: Expedition 33 — How to Unlock Every Swimsuit
-
Clair Obscur: Expedition 33 Walkthrough Guide
-
Clair Obscur: Expedition 33 — Guide to Breaking Blue Stones
-
Clair Obscur: Expedition 33 — All Mansion Riddles, Secrets, and Puzzle Solutions
-
Clair Obscur: Expedition 33 Interactive Map — All Key Locations and Points of Interest Guide
-
Mastering Pictos and Lumines in Clair Obscur: Expedition 33 for Permanent Upgrades
-
Clair Obscur: Expedition 33 — Should You Pour Chroma into the Spring of the Crimson Thicket?
-
How to Use the Pistol Effectively in Clair Obscur: Expedition 33