Little Nightmares 3 Walkthrough: All Puzzle and Riddle Solutions

Little Nightmares 3 Walkthrough: All Puzzle and Riddle Solutions

Vladislav Sham
October 19, 2025, 11:14 AM
Contents

Little Nightmares 3 is the continuation of the popular puzzle-platformer series in the 2.5D genre. Players will embark on a journey with Low and Alone through a dark and dangerous world. In this guide, we provide a step-by-step walkthrough for all levels, solutions to every puzzle, and tips on using the heroes' abilities. You’ll also find detailed route descriptions for each chapter.

Game Tips

How to Adjust Highlighting

At the beginning of the game or during your playthrough, you can adjust the multicolor highlighting of characters, enemies, and objects. This can greatly simplify your journey through Low’s imaginary world.

So, if you missed something during a chapter, you can return there and, by turning on the highlighting, find the needed item. Also, keep in mind that you can enable or disable object outlining at any time.

Which Character to Choose

The story begins with choosing the character you’ll play as. It’s important to understand that, once you’ve selected your hero, you won’t be able to change them throughout the playthrough, both in co-op and solo sessions. Below we’ll describe the protagonists and their abilities in detail.

Low is a skinny boy in a blue cloak, with dark dreadlocks and a beak-shaped mask. He’s armed with a bow, which lets him hit flying targets. He can also be used to solve puzzles and collect collectibles.

Alone is a red-haired girl in a green jumpsuit and aviator helmet. She can move heavy objects and carries a large wrench. With this tool, she can attack enemies and break wooden barriers or stone blockades. The tool is also used to solve mechanism-related puzzles.

In single-player, you can choose any character. Overall, your hero choice doesn’t change much. The ally’s role will be performed by AI. Also, if you get stuck, look at your companion’s position or actions to figure out what to do next.

If you’re playing in co-op, coordinate with your friend. Clearly divide responsibilities and help your partner quickly. However, decide on your character choice before starting, as you won’t be able to switch until the end. Otherwise, you’ll have to start all over again.

Gameplay Features

Let’s briefly talk about the abilities each hero possesses. Both characters have the following capabilities:

  • Look Around. Move the camera in the desired direction using the stick or keyboard arrows.
  • Use Bow/Key (B/Circle/F).
  • Call Ally (Y/Triangle/Q).
  • Jump (A/Cross/Space)
  • Open Umbrella or Turn On Flashlight (RS/R3/E)
  • Walk/Run (X/Square/Shift).
  • Crouch (LT/L2/Ctrl).
  • Grab Object (RT/R2/LMB).

The last three mechanics can be changed in the "Controls" settings. You can switch the action mode to either hold or toggle. If you select "Toggle," the character’s state will be displayed in the lower left corner: Walk/Run, Crouch, Hold Object.

Characters can climb ledges. If the ledge is not higher than their head, they climb automatically. Otherwise, you need to jump to the ledge and use the "Grab Object" button.

Tip: Even if you’re playing on PC, connect a gamepad. This greatly improves character control and makes it more responsive.

Now that we’ve covered the characters’ abilities and gameplay nuances, let’s move on to a detailed walkthrough of the story in single-player mode. In some situations, we’ll describe what to do depending on your chosen hero.

Chapter 1. Necropolis

The heroes wake up in a room that resembles a ship’s cabin. Move right until you reach a gap. Pay attention to the stand to the right of the hatch. The cable channel leads to a button, which can be activated in two ways depending on your character.

  • Low: Shoot the button with the bow.
  • Alone: Pick up one of the shoes and throw it at the panel.

Leave the location, pass through the desert, and climb the ladder into the corridor. Note that if you fall from it, the hero will die. At the end of the tunnel, there will be a stone blockage. Such obstacles will appear regularly. Depending on your character, you can solve this problem as follows:

  • Low: Call your ally.
  • Alone: Take out the wrench and break the blockage with three hits.

Pay attention to the large wooden box on the right side of the room. A huge number of actions in this game can only be performed together. So, approach the box with your companion and push it to the left.

How to Leave the Mill

Crawl through the gap behind the box and go down to the statue. Walk along the boards ahead and jump across the gap. You’ll end up in front of a giant arch leading to a room with millstones. At the end of the milling hall, there is a passage. To go forward through it, you need to solve a puzzle.

There is a box hanging in front of the building entrance. Notice that the rope is damaged. Such ropes will appear regularly throughout the game. Depending on your chosen character, the solution is as follows:

  • Low: Take out the bow and shoot the damaged rope.
  • Alone: Call your ally.

Lower the box to the ground by shooting the rope. Climb onto it, jump to the adjacent box, and climb the ladder to the second floor.

Move to the ledge and shoot the next rope. Go down to the first floor, climb onto the fallen box, and jump to the exit.

Leave the mill and move into the next room by walking along the boards. You’ll see a mechanism that will appear regularly in all chapters. It can be activated by either hero:

  • Low: Ask your partner for help.
  • Alone: Take out the key and turn the mechanism using the stick/WASD.

When a floor appears over the gap, find the damaged rope in the wall and shoot it. Then, with your companion, open the hatch at the end of the hall and leave the room.

In the next room, approach the box and place it on the plate with the eye symbol. Now go into the second section and climb the ladder to the upper floor.

How to Find the Key

Jump down from the ladder and you’ll see a locked door to the left, for which you need to find a key. Walk across the boards to the left and approach the lever to lower the box. Now jump onto the box, after which your companion will raise it to the second floor.

Turn the lever to the left of the ladder so your companion can climb up to you. Now go to the boarded-up arch on the left and together tear off the bottom plank.

Enter the room and you’ll see a crow sitting on the statue’s head. Scare the bird away with an arrow, pick up the key, then return to the door and unlock it. Once in the corridor, go through the hatch together with your friend.

Move forward until you come across a wardrobe from which the heroes will take feather umbrellas. With these, you can glide on air currents and jump from great heights. Climb the tower and slide down the rope (jump + grab object) to the other side.

Once in front of the boarded-up arch, break off the bottom plank and enter the adjacent room. There is a wooden hatch on the floor that can be opened as follows. Place the heroes on the plate. Now, they need to jump in sync three times in a row.

Land on the floor and move forward. On the way, a monster will attack, and to avoid getting trapped, run without stopping, and at the end, use the umbrella to rise to the second floor. Enter the corridor, break the stone blockage, and proceed to the ledge. Jump down and open the double door, where a monster encounter awaits.

Monster Baby is the boss of the first chapter. It is a giant plastic doll that turns people into stone statues with its gaze. You cannot harm the monster. You can distract the creature and hide from its sight.

In this situation, you need to run past the statue and stand together with your companion on the pressure plate, avoiding the monster's eye beam.

How to Defeat the Bugs

Wait for the platform to stop, and go through the room with the statue into the corridor with hanging sacks. Continue through it to the hall with the bugs. You’ll need to defeat four insects. Here, the roles should be distributed as follows:

  • Low: Shoot the bugs with the bow.
  • Alone: Finish off fallen bugs with the wrench.

You should shoot the insect as soon as it hangs in the air. Otherwise, the enemy will dive at one of the heroes.

Note: Characters die from a single hit. If someone dies, the game resumes from the last checkpoint.

Leave the hall with the bugs and move forward until you reach a giant well. Climb up the boards until you reach the surface. Go through the stone arch on the right and you’ll see a room with a large round mesh part, with an air current coming from underneath. Use the umbrella to get to the second floor.

How to Escape from the Doll-Monster

Enter the next sector. Reach the central tower. Now you need to cross to the other side. There is an air current coming from the abyss. Start gliding with the umbrella, then close it, and open it again when you see you can land safely.

Go through the doorway. Notice the board in the center. You can push it forward and use it to cross to the other side.

Step outside and immediately hide behind the box on the right to avoid being seen by the monster. Wait until the creature leaves, then proceed to the hall with the giant rattle, where you’ll have to face it again.

Wait until the doll pulls out the rattle and jump into the hole. Then move through the tunnel forward until you reach the street.

Go through the statues and enter the kitchen. Break the rotten wood with the wrench, then move forward until you encounter the boss again.

Watch the cutscene where the doll-monster grabs the heroes in its hand and throws them into the abyss. Then Low wakes up in a padded cell and hides under the bed. The events shift back to the Necropolis. The allies recover from the fall and get ready to continue their journey.

Head to the right, cross the boards into the neighboring building, and go down the spiral staircase. Next, you’ll have to survive another encounter with the boss. Hide behind the first block, wait for the boss to look away, then run to the next one.

In the same way, hide behind the triangle. Then run to the two small blocks stacked on top of each other and open the hatch together with your companion.

Once inside the tower, pay attention to the box under the destroyed staircase. Move it so you can continue your way up.

Reach the spot where the staircase ends and break the stone blockage in the wall on the left. Exit outside and climb up to the gap to reach the top floor of the tower.

How to Solve the Bell Puzzle

Now you need to make the bell ring. To solve the puzzle, do the following:

  1. Break the cracked statue head with the wrench.
  2. Shoot the damaged rope with the bow.
  3. Hide the heroes in the box on the right.

Wait until the doll takes the bell, then keep moving forward until you reach a room with a mechanism. Turn the reel with the wrench and lift Low up so he can lower the ladder for his companion. Approach the boarded-up arch on the right and tear off the bottom plank.

Go through the corridor to the street and cross the abyss using the umbrella. Enter the workshop and tear off the bottom plank from the boarded-up arch on the right. As a result, you’ll find yourself on a small street. Move forward and find the passage to the stairs on the right.

How to Open the Gate

Climb to the second floor with your companion’s help. Find the box with a rope hanging from it. Move the box so your partner can grab the rope. Now move your partner to the other side and ask them to turn the lever.

Go through the gate and descend to the edge. Take the box near the left ledge and move it to the other side.

How to Distract the Boss

Climb onto the ledge and hide in the boxes. Wait until the doll looks away, then jump to the other box.

Look to the right and you’ll see a crate hanging on a damaged rope. Shoot the rope with an arrow and, while the boss is distracted, run to cover.

Go to the room with a hatch on the right. Go through it and run without stopping to the edge, then jump forward and hide behind the giant rattle.

Wait until a box appears to the left of the rattle and hide behind it.

The doll will be distracted by the crows and leave. Now move to the end of the location and go through the portal together with your friend.

Chapter 2. Candy Factory

After finding yourself in the storage room, move forward through the ventilation shaft. Get outside and climb up to the edge. You’ll see a large round button in the floor. To press it, you need to hit it with the wrench.

Cross to the other side and notice the ladder. To lower it, hit the cracked link of the chain with the wrench. Climb onto the roof, open the shutter, and enter the storage room.

Note: In this chapter, you don’t have an umbrella. So falling from a height will be fatal.

Go through the storage room into the office, where you’ll meet the Supervisor. Don’t get caught in her sight. Wait until she moves to the box, then hide under the table by the window. Only move while crouched.

Supervisor is the boss of the second chapter. She is a six-armed, female-like creature, resembling a mix between a doll and a robot. The main goal is not to get caught in her gaze. If she sees any of the characters, she will catch them. You can’t run away, just hide in blind spots. Keep in mind she has good hearing, so don’t make noise or run.

How to Get to the Archive

Wait until the Supervisor finishes her business and leaves the office. Go right to the end of the corridor. Approach the cart to the left of the door and roll it to the table to climb up to the gap.

Enter the room with many paintings. There is a live cable in a puddle of water on the floor. If you touch it, the hero will die. So, shoot the button above the socket with the bow and leave the room.

As a result, you will find yourself in the archive. The Supervisor will enter from the right side. Wait until she moves to the right part of the room, then crawl into the boxes under the table.

Now wait until she goes to the left section of the archive, then move to the cover on the right. Make sure the Supervisor doesn’t see you, then climb up the shelves.

Climb to the upper part of the archive and crawl through the beams into the ventilation shaft.

Drop down into the next room and use your companion to pull the lever. Then run away from the Supervisor without stopping, and at the end, open the double doors.

As a result, the heroes will end up in a junkyard. Leave it through the hole in the wall above the pile of candies.

How to Get Past the Bugs

In this room, the floor is crawling with small bugs that will eat the heroes if they get too close. Take the energy cell out of the nest and, scaring off the insects, go to the other end of the hall. Place it in the socket and climb the ladder to the next floor.

With your partner, pull the lever to turn on the light and drive away the bugs. Climb into the ventilation shaft, then cross the workshop via the pipe.

At the end of the path, crawl into the technical room and break the damaged chain with the wrench.

Move forward until you find yourself in another room with bugs. To get around the obstacle, climb the grate and turn on the light with the lever. Now go to the hatch in the center of the hall. Stand on it together with your ally and jump in sync three times.

Move forward until you find yourself in the refrigerator. To get out, shoot the button to the right of the door with your bow. Enter the next room and climb into the ventilation shaft, which will lead you to the elevator.

How to Fix the Elevator

To activate the elevator, you need to find two energy cells in any order. Head to the left wing. Climb up the boxes and ask your partner to pull the lever. At this moment, hooks will start moving along the suspended conveyor. You need to grab onto a free one and jump off at the end.

Take out the energy cell and wait for the fan on the right to stop. Head to the elevator and insert the battery into one of the slots. Now go to the right wing. To get inside, break the glass in the door. You can use the wrench for this or shoot it with an arrow from your bow.

You will end up in the warehouse. Climb the shelves and get to the far room. Ask your partner to boost you up and take out the energy cell. Now, holding the battery, carry it to the elevator and insert it into the second slot. Don’t rush, otherwise your companion will be eaten by bugs and you’ll have to start over.

When the elevator starts working, pull the lever with your partner.

How to Disable the Cameras

Leave the elevator cabin and move forward until you reach a corridor with a camera. Approach the door and break the glass.

Enter the room with film reels and go into the next room. Ask your partner to move the second box from the bottom and crawl through the hole in the left corner.

You will end up in the TV room. Push the broken TV into the doorway to let your partner in. Climb up to the lever and pull it to turn off the cameras.

Return to the corridor with the camera, enter the door on the right, and you’ll find yourself in the security office. Walk along the beam all the way to the right. Wait for the Supervisor to leave the room, then drop to the floor and crawl into the hatch on the right.

Watch the cutscene where the Supervisor separates her torso from her skirt. Now she can move across all types of surfaces, making her more dangerous. When she leaves, climb up the cabinet and go through the gap in the wall.

Move forward until the heroes fall into a trash bin. A chase will begin. First, with your partner, pull the lever to the right of the door, enter the corridor, and run without stopping. To avoid slowing down, use a slide (run + crouch). This way you can crawl under pipes faster. At the end, you both need to get into the elevator. When it stops, quickly exit the cabin and hide under the shelf on the left.

How to Solve the Cart Puzzle

Enter the hall through the door on the right and you’ll see rails with a cart. To solve the puzzle, follow this algorithm:

  • Open the door by shooting the button to the right of it with the bow.
  • Turn the lever.
  • Push the cart to the left.
  • Switch the tracks.
  • Take the trolley all the way to the right.
  • Wait for it to fill with candies.
  • Move the cart to the end of the tracks.
  • Climb onto the cart together with your friend.
  • Pull the lever above the hatch.

How to Defeat the Supervisor

As a result, the heroes will fall into a garbage container. After that, a long chase with the Supervisor will begin. First, crawl into the ventilation shaft.

Then, together with your friend, open the hatch. Exit the ventilation. Climb onto the chair and get into the next room through the window. Jump to the floor and hide in the bottom drawer on the right.

Wait until the Supervisor turns her back to you, then move to the right. Next, you’ll have to overcome an obstacle course. Run forward until you reach the room with the lever. With your friend’s help, switch it so the boss gets caught in the vise.

Enter the corridor and go into the second room on the right. Go around the second shelf and you’ll see a portal at the end.

Chapter 3. Carnevale

Once in the storage room, open the door together with your partner.

Throughout the location, Nomes—small gnomes in white hats—are running around. To lure one out, you need to do three things:

  • Open the drawer with a sun drawn on it in chalk.
  • Jump on the armchair.
  • Knock a bottle off the top shelf with an arrow.

As a result, the Nome will lower a ladder onto the table. To reach it, you need to push the cart to the right.

Climb the ladder to the attic. Go through the ventilation shaft and jump down into the corridor. Enter the second door on the right and you’ll end up in the boiler room. Press the button to the right of the furnace, and the Nome will give you an energy cell.

Return to the corridor and enter the room on the left. Insert the battery into the slot and use the elevator. Wait for the elevator to stop, then pick up the flashlight. With it, you can illuminate dark parts of the location.

How to Restore Power

Crawl through the hole in the wall on the right and you’ll find yourself in a hall with a puzzle.

Move to the right until you find a barred gate. Go around it through the ventilation opening on the left. Now you need to supply power, and for this you must solve a puzzle.

Remove the poster from the wall on the right and you’ll see a diagram. To restore power, hit the large gray button at the bottom with the wrench and, according to the hint, shoot the small keys with the bow as follows:

  • First row: Third, Fourth.
  • Second row: Second, Fourth.
  • Third row: Second, Third.

Now, together with your partner, pull the lever down and return to the hall.

Return to the hall and use the lever with your companion. As a result, a planetary construction will appear.

Approach the lower part of the structure and grab the handrail. Imagine the circle on the floor is a clock face. Set the pointer to about eight o'clock. Now climb the platforms to the ledge on the right.

Go through the door and continue until you find yourself in a room with exhibits. Climb up the shelves of the cabinet on the right.

Now jump onto the hanging bathtub, then onto the chain and climb up. Keep in mind, falling from this height will be fatal. At the end of the climb, go through the gap in the door on the left.

Move forward until you reach the corridor and enter the first room on the left. Go around the corpse and crawl into the ventilation shaft.

Exit into the next corridor and move forward, then at the end climb into the window on the left. As a result, you will find yourself in a room with a tied-up marionette. These enemies will sometimes appear in this chapter. To kill the doll, you need to shoot off its head with an arrow and smash it with a wrench.

In this situation, to get out of the room, you need to break the marionette's head and pick up the key, which will open the lock on the door to the left.

How to Solve the Furnace Puzzle

Leave the room with the doll and move forward. Go outside and follow the wooden platform, at the end of which you need to squeeze under the square grate in the wall. As a result, you will enter the boiler room. To proceed, you'll need to solve a puzzle.

Ask your ally to slightly open the furnace door. Now throw the pieces of coal lying on the floor into the furnace. Then, when the pointer is in the pink section, pull the lever to the left of the furnace.

Get out onto the roof, move along the pipe, and jump onto the boards. Crawl up and break off the lower crossbar, after which the cart will start rolling, so you need to run to the right and manage to jump onto the platform.

Move right and, with your companion, pull the lever at the door with the lock. Look at the back of the cart on the left and you’ll see a damaged rope. Shoot it with your bow and climb inside.

Move left and enter the room through the window to the right of the door. Then squeeze through the gap in the wall and you’ll end up in a room with a map. Ask your partner to give you a boost to climb over the table.

Push the cart to the right so your partner can reach you. Climb with your friend's help to the key and return with it to the locked door.

How to Defeat the Marionettes

Unlock the door with the key and move forward until you reach the battle arena. You will have to defeat four marionettes. To make the fight easier, follow this strategy:

  1. Shoot at the enemy as soon as it appears on the battlefield.
  2. For a few seconds after being shot, the doll is disoriented.
  3. Guide the body to the archer so the fighter can safely approach the head.
  4. Don’t let yourself get cornered, as this will definitely lead to death.

There is a hatch in the right corner of the arena. Open it by jumping on it three times in sync with your friend. You will end up in a tunnel. Get outside, move right, and climb through the window using the boxes. Leave the cart and crawl up the net, then slide down the rope to another part of the location.

Note: Do not approach the fat men, or the heroes will die.

After jumping from the rope, the heroes will fall into a tub of water. Now find the cart with sweets and push it to the right to distract the fat man. As soon as he sees the cart, step aside and enter the tent.

Find the entrance to the tunnel in the floor. Go through it to the surface and you will see two fat men beating a piñata. Nearby, there are a couple of marionettes. Destroy them one by one.

Tip: Do not try to sneak past unnoticed.

Eliminate the enemies and enter the tent with the giant tub, above which a fat man is hanging in chains. Pay attention to the target to the left of the bathtub. Throw a ball at it or shoot it with an arrow from your bow.

When the lid closes, climb up. Leave the tent and land in the junkyard, then approach the trash bin and move it away from you together with your partner. As a result, you can squeeze through the hole in the fence.

Ahead you’ll need to move along the street with kiosks. There will be many marionettes. Do not try to fight or run from them. Crouch and, without getting close to the dolls, move to the end and crawl through the hole in the fence on the right.

How to Solve the Radio Transmitter Puzzle

Move right and go through the door flap. You will find yourself in a large cart where you need to solve the radio transmitter puzzle. Climb under the cart through the hole in the floor and move to the end.

You will see a socket for the energy cell. Behind the heroes hangs a rope leading to it. Climb the rope into the opening and you’ll find yourself in a room with a battery lying on a deformed shelf. To make it fall, shoot the bottles with your bow.

Pick up the energy cell, toss it over the door, carry it to the power block, and insert it into the socket. Now go back to the radio transmitter and do the following:

Take the knob and slowly move the slider with it to about the seventh vertical stripe.

When the lamp on the light fixture to the left of the transmitter lights up, ask your partner to pull it down.

As a result, a secret passage to a staircase leading to the roof will open. Climb it and slide down the rope into the tent with the fat man in the box. To exit the tent, grab the right section together with your partner and move it to the right.

Leave the tent and crawl through the hole under the flooring. Move forward and avoid being seen by the fat men to avoid being eaten. Just wait until he lifts his head, then leave.

Get outside and approach the building, then break through the thorny passage in the door. Once in the kitchen, crawl through the small flap in the wall and enter the yard. You will see a blindfolded fat man hitting a piñata with a stick.

On the right side, there is a flimsy kiosk. Approach the counter and use the "Call" function. As a result, the brute will destroy the structure. To move on, distract him to the side.

Continue forward and go around the line of fat men from the right side. Go under the flooring and at the end climb into the cart. Ride the roller coaster and go through the flap in the wall on the right.

Watch the cutscene in which the heroes encounter a broken portal. Then move forward until you come across a door with a yellow star. Climb onto the roof using the boxes and canopy, and crawl into the pipe.

Now move to the end and shoot the button to the right of the elevator with your bow. Go up to the next floor and enter the dark corridor.

How to Get the Triangular Key

Enter the second door on the right, crawl through the window via the box, and climb into the ventilation shaft. After getting out, you will see the boss. Crouch, go around him on the right side, and together with your partner, pull off the two lower boards in the barricaded opening.

Kin is the circus director, the boss of the third location. A tall, middle-aged man in a purple suit. He wears a living ventriloquist doll on his right hand, which can detach at any moment to hunt for a victim.

When the first board falls to the floor, the boss will wake up and detach the doll. So open the second beam as quickly as possible, enter the room, and hide in the box to the left of the passage.

Wait until the doll leaves and the light turns on. There is a hatch in the floor, and to the left of it is a mechanism. To open it, you need to find a lever with a triangle.

Crouch and go under the shelving. Now, to get the triangle, you need to sneak unnoticed into the room with the lever that activates the saw. Do not even think of running—it will lead to the heroes being caught.

Take advantage of the monsters being distracted by the noise of the saw. Climb onto the table, pick up the lever, and carry it to the hatch on the rope. Open the passage and jump in at the first opportunity, before the doll arrives.

Go down into the pit with jaws and leave the hall through the ventilation shaft in the wall on the right. Move forward until you come across a grate in the floor with steam coming out. You’ll encounter such places again. Wait until the hot cloud disappears, then run forward.

How to Solve the Pipe Puzzle

A challenge awaits ahead. You need to cross using a platform over a pipe that periodically releases hot steam. The platform is controlled by levers located at the beginning and end of the location.

To move forward, follow this algorithm:

  • Pull the platform towards you.
  • Send your companion to the other side.
  • Bring the platform back and jump onto it.
  • Wait for your partner to ferry your hero across.

How to Escape the Cage

Enter the room with boxes and climb them into the ventilation. Next, a chase from Kin's doll will begin. Reach the elevator and watch the cutscene where the villains capture the heroes. As a result, the Boy ends up in a cage, but the Lonely One will be able to use a deformed grate and escape to freedom.

To escape captivity, you need to perform a series of actions:

  1. The Boy should distract Kin using the "Call" function.
  2. While the boss is distracted, the Lonely One goes behind the screen and uses the lever to move the cage to the right.
  3. Then, shoot the damaged rope with your bow, which is holding a bottle with a Nome.
  4. Now, after the boss leaves, the Lonely One should climb the ladder and jump a couple of times on the cage with the Boy.

Go through the door flap and move into the room with the radio transmitter on the table, under which there is a cage. Push it to the left and climb down.

Move right and enter the dressing room. Go into the corridor on the left, climb onto the boxes with the help of your companion, and crawl up.

Walk along the beams through the room on the left to get to the inner balcony. Use the lever to lower the chandelier, so you can lift your partner up, then open the double door on the right.

Move forward until you come across a rope. Use it to descend onto the stage and sneak past Kin unnoticed. Crawl under the flap at the end and you’ll find yourself in a room with a locked door for which you need to find a key.

Enter the elevator and ride up, leave the cabin, then climb through the window on the left using the boxes. As a result, you’ll be back on the stage.

Approach the edge of the board and pay attention to the stage. The boy is juggling, and at some point, he drops the balls. Then Kin picks them up and throws them into the box, then takes other props. Accordingly, go down the rope when the boss moves away from the box. Pick up the key and return to the locked door.

How to Escape from Kin

Unlock the door with the key, after which an alarm will go off and a chase will begin. Enter the corridor and run to the ventilation shaft on the right.

Go through the technical rooms and you’ll end up in the shoe room. Climb through the flap and into the hall. Run outside, at the end turn right and break through the rotten door with a wrench.

Go around the box, shoot the button to the right of the shutter with your bow, and climb into the window. Go outside, walk along the board and climb into the hot air balloon basket, then together with your partner lower the rope to make it take off.

The doll will climb onto the balloon after the heroes. When it is above the nozzle, together with your partner, grab the handle again while jumping to burn the monster’s face. This way, you will leave this level.

Chapter 4. Institute

Watch the cutscene where the heroes leave the circus using a hot air balloon, but end up crashing due to a lightning strike. This is how the Kid and the Lonely One end up on the shore in front of the institute.

Enter the building through a giant breach in the wall. Go through the hall into the corridor and enter the last door on the right. At the end of the path, shoot the plant with your bow and break the stone blockage.

The carnivorous plant releases a vine and grabs its victim. It can be stunned; you need the creature to notice the target and prepare to attack. At that moment, shoot the vulnerable spot with your bow.

In the next room, escape through the window. You’ll see an abyss that can be crossed using the pipe on the right. To overcome the obstacle, get as close to the flower as possible and ask your partner to climb onto the collector. Stun the predator and follow your ally’s path. Leave the corridor by entering the door on the left and go through the flap.

As a result, you’ll find yourself in a dental office with an orderly who will attack you as soon as he sees you. So, quietly stand behind him, shoot the bottle with your bow to distract him, and leave the room.

Nurses — secondary enemies from the final chapter. Humanoid creatures with dark holes instead of eyes. Although they are blind, they navigate very well by sound. So don’t make noise in their presence and distract the monsters by breaking bottles.

In this corridor, the passage is blocked by the hand of the final boss. To remove it, hit the gong using a wrench.

Hypnotist — the institute’s rector, the final boss of the game. He appears as a giant monster with long, snake-like limbs. The sound of the gong stuns him briefly. The creature has weak spots: eyes behind glasses and palms on its hands.

How to Find the Doll

Move to the end of the corridor, climb onto the nightstand on the right, and call the elevator. Go up to the next floor and head toward yourself until you see a lever on the right and a powerless socket that needs a power cell. Push the cart to the window and climb through it.

Go left until you reach a locked iron door. Climb the boxes into the ventilation duct. This way, you’ll end up in a copy of the Kid’s room from the real world. Open the wall box with your partner, and a toy resembling the Lonely One will fall out. Carrying the doll slightly changes reality.

Enter the playroom, climb onto the seesaw, and throw the doll through the window. Pick it up on the other side and enter the last door on the left. Use the switch to open the film reel storage. At the end of the room, there is a lever; when you pull it down, a charged power cell will fall to the floor.

How to Escape from the Hypnotist

Return to the corridor and drop the doll. Go through the broken glass in the door on the right, move to the lever, and insert the power cell into the socket. To switch it, roll the cart away from the window.

Go through the kitchen into the next corridor, after which the chase will begin. Tear off the bottom board and hide under the table.

When the hand stops searching, quietly crawl out from under the table, pull the lever on the right, and run forward to the end of the corridor. Turn into the breach on the left and break the round glass floor with the wrench.

Climb out of the pile of leaves and move left to the stairs. Go up to the second floor and you’ll see a door locked with a padlock. So head right until you find a plant and a nurse with a key.

Note that there is a bottle on the floor. Shoot it, and the nurse will run toward you, but halfway there she’ll be caught by a vine. Pick up the key and return to the lock.

Open the door and you’ll find yourself in a corridor. Climb onto the dresser, pull the lever, and move toward yourself. Pick up the Lonely One’s doll, go in the opposite direction, enter the last room on the right, and crawl into the ventilation shaft.

This way, you’ll end up in a room with many nurses. Carefully avoid the monsters, and at the end, jump into the laundry chute. Leave the laundry room and go through the door on the right. Once outside, run forward until you see the hypnotist’s hand in the distance.

The monster will connect the distant walls, causing a mattress to appear on the water, which you can use to cross the gap. Move forward, climb into the institute, and in the last room crawl under the flap. As a result, you’ll end up in a corridor where the second chase begins.

Run toward yourself and at the end turn right. Then climb onto the board and jump. The Kid will take out the bow; shoot at the moment when the eye opens in the palm.

Move right and you’ll find yourself in a location with platforms. Climb up them, crawl into the crevice, and you’ll end up in a corridor. Climb onto the nightstand and pull the lever. Let the Lonely One go ahead so she can break the stone blockage for the Kid.

Go forward and use the elevator. Go down to the lower floor of the institute and find the corridor. Move toward yourself and at the end turn into the bathroom, then climb up the ladder into the ventilation duct.

How to Defeat the Hypnotist

Go down to the corridor and run to the door, where the final boss fight awaits you. You’ll have to survive two chases and then a showdown at the end. The first escape stage ends in the hall with the gong. You need to hit it with the wrench to briefly stun the monster and continue on your way.

At the end of the chase, the heroes will find a portal, but the Hypnotist won’t let them use it. Now dodge objects flying from all sides. Wait until the boarded-up gong appears on the left side of the arena. Tear off the bottom board and hit it, then stand under the boss’s hand and shoot the eye with the bow.

After surviving a series of earthquakes, a second gong will appear on the right side of the location. The path to it is blocked by a box on a rope. Cut the rope by shooting it with the bow, then stun the monster and hit the eye. As a result, the boss’s head will appear in the arena, so break the right lens and shoot.

After the battle with the Hypnotist, the heroes fall into the abyss and miraculously manage to save themselves. The Kid and the Lonely One pass through the final portal. Then you’ll see the story’s ending, the credits, and the final cutscene.

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