How to Level Up Heroes in Dispatch: Best Tips and Upgrade Strategies

How to Level Up Heroes in Dispatch: Best Tips and Upgrade Strategies

Vladislav Sham
November 11, 2025, 12:00 PM
Contents

Dispatch is an innovative interactive superhero movie where players take on the role of a team coordinator. Your task is to properly assign characters to requests from residents of a huge metropolis and manage the team's actions in real time.

In this guide, we will explain in detail how to develop each hero, what unique abilities they have, and how to complete missions effectively. You will also get practical tips on forming a balanced and strong team.

How heroes work

The first part of the game consists of dialogues and building relationships with characters. The second focuses on assigning heroes to requests and solving puzzles. Robert Robertson, an employee of the superhero dispatch service, is the commander of the Phoenix squad.

The team can have eight heroes, each with unique abilities. Below, we will describe the features of each character in detail. But first, let's explain how the stats work and the principles of handling requests.

Hero stats

Each hero has a starting set of stats, such as:

  1. Fearlessness.
  2. Endurance.
  3. Agility.
  4. Charisma.
  5. Intelligence.

When leveling up, a hero receives one point that can be invested in any stat.

How to handle requests

During a shift, requests appear on the city map. Each building has an "Incident" section where customers describe their situation. There are also requirements briefly describing the essence of the task. Based on the given information, you need to assign the right heroes.

Let's look at the "Waiting" request as an example.

  • Incident: I need a hero to stand in line for me.
  • Requirements: Patiently wait in a long line. Blend in with the crowd to avoid looking like a scalper.

In this situation, you need to assign a hero with level four "Charisma" and "Agility". After the request is completed, a figure appears on the pentagram, showing the coordinates of the stats.

If you choose the right hero, the stat figure will overlap with the required coordinates. If the match is less than 100%, a black dot appears, moving randomly within the overlap area. If the marker goes beyond the matching area, the mission will fail. This can happen even with 98% compatibility.

Accordingly, to handle a request, you need to carefully read its requirements and choose the right heroes. In addition, from time to time, some missions will have issues that can be solved using superpowers or by applying stats. For example, there may be a solution like "Try to convince them," which requires level eight "Charisma" for success.

Sonar

A man with a bat's head. Prefers to work in tandem with Malevola. After completing a request, he transforms into a full-sized version of a flying bat. In the third episode "Turnover," he can be dismissed.

Abilities

  1. Instincts: Upon returning from a call, Sonar transforms. The values of intelligence and fearlessness, as well as charisma and endurance, are swapped until the next assignment.
  2. Bat Mark: In hybrid form, he is immune to injuries and his recovery time is halved.
  3. Delirium: If a call is failed in hybrid form, you can attempt it again.
  4. Strong Back: As a hybrid, he flies to the location faster and carries companions with him.

Stats (Sonar/Hybrid)

  • Fearlessness: 2/4.
  • Endurance: 1/3.
  • Agility: 2/2.
  • Charisma: 3/1.
  • Intelligence: 4/2.

Coupe

Formerly a contract killer. In a romantic relationship with Punch Up. Wields throwing blades and iron wings. In the third episode "Turnover," she can be dismissed.

Abilities

  1. En Pointe: When choosing 2+ slots, if the card is placed in the first slot, Coupe gets +1 to fearlessness. If the card is placed in the second slot, she gets +1 to agility.
  2. Pirouette: If she is sent on a call that fails, a second attempt is granted.
  3. À la Seconde: If placed in the first slot, she receives +3 to fearlessness. If placed in the second slot, she receives +3 to agility.
  4. On Air: Coupe transports herself and heroes using her wings.

Stats

  • Fearlessness: 4.
  • Endurance: 1.
  • Agility: 3.
  • Charisma: 1.
  • Intelligence: 3.

Waterboy

A red-haired guy capable of spitting water. Worked as a janitor in SDC, works well in tandem with Punch Up. He can be hired in the "Reform" episode.

Abilities

  1. Impatient Sponge: Vodoboy no longer goes on missions on his own. When called, he gets +1 to his highest stat.
  2. Impatient Super Sponge: +3 to his highest stat for each call.
  3. Holy Water Spit: Can heal up to two heroes if they go on a call together.

Stats

  • Fearlessness: 1.
  • Endurance: 2.
  • Agility: 2.
  • Charisma: 1.
  • Intelligence: 2.

Phenoman

A humanoid alien with phenomenal abilities who became the face of the SDC. However, after breaking up with Blazer, he fell into depression and slid down the career ladder. This super can be recruited to your squad.

Abilities

  1. Depressed: The hero requires only two seconds of rest, but if any call is failed or missed, he becomes despondent and needs a 45-second break.
  2. Forcibly Medicated: Phenom loses the ability to fly when he rests for 8 seconds longer than usual, but he no longer falls into depression.
  3. Phenomenal Motivation: The rest time of heroes sent with Phenomacho is halved if they successfully complete a mission.

Stats

  • Fearlessness: 7.
  • Endurance: 7.
  • Agility: 6.
  • Charisma: 2.
  • Intelligence: 1.

Invisigal

A former thief, she has the power of invisibility. Works well with Golem. Can become Robert's lover.

Abilities

  1. Lone Wolf: Significant increase to movement speed and mission completion when she is sent to work alone.
  2. Wolf Pack: If Invisigal is on the team, experience gained is doubled.
  3. Listening to the Ground: Thanks to her connections, the heroine can learn the stat requirements and type of crime by hovering the cursor over certain calls before they expire.

Stats

  • Fearlessness: 3.
  • Endurance: 3.
  • Agility: 3.
  • Charisma: 1.
  • Intelligence: 2.

Punch Up

He was a member of a gangster gang. He was cursed by a witch, which made him shrink in size, but he gained the strength of ten strongmen.

Abilities

  1. Hard Head: Does not receive any negative effects from injuries. He cannot be knocked down.
  2. Squeeze In: Can join the squad even if there is no space. The card must have no more than three slots.
  3. Even Harder Head: When wounded, he gets +2 to fearlessness and agility, and also reduces recovery time.

Stats

  • Fearlessness: 3.
  • Endurance: 4.
  • Agility: 1.
  • Charisma: 3.
  • Intelligence: 1.

Prism

A famous singer who turned to a life of crime. Creates holographic copies and possesses photokinesis skills. Works perfectly in tandem with Flambae.

Abilities

  1. Doppelganger Illusion: When Prism receives a task, she duplicates the hero to her left, placing their illusion in an empty slot with half their stats.
  2. Perfect Copy: Duplicated illusions now have all the stats of the copied hero.
  3. Wide-Range Illusion: When a call is about to expire, Prism creates an illusion that extends the call by several seconds. This happens once per shift.

Stats

  • Fearlessness: 4.
  • Endurance: 1.
  • Agility: 1.
  • Charisma: 4.
  • Intelligence: 2.

Malevola

A half-demoness who wields a huge sword and portal magic. Before joining the SDC, she was engaged in smuggling.

Abilities

  1. Life Trade: Heals one hero when they go on a mission together. Then she gains +1 to charisma or strength. This effect stacks.
  2. Life Trade Vision: After healing a hero, Malevola reveals the stats for the next call she is assigned to.
  3. Portal Ritual: After healing a hero, Malevola creates a portal near the call location once per shift. The portal lasts for 45 seconds after the call is completed.

Stats

  • Fearlessness: 3.
  • Endurance: 2.
  • Agility: 2.
  • Charisma: 3.
  • Intelligence: 2.

Golem

A giant lump of clay and stones brought to life by magic. Was once a villain.

Abilities

  1. Uncut Diamond: If more than two slots are used on a call and Golem is assigned. Some slots may give +2 to one stat and -1 to another.
  2. Thin Layer: Golem expands, filling all empty slots, and his stats are improved by 25% for each slot up to 200%, but only if this helps complete the mission.
  3. Found Himself: Once per shift, all of Golem's stats can be reset and redistributed.

Stats

  • Fearlessness: 3.
  • Endurance: 4.
  • Agility: 1.
  • Charisma: 3.
  • Intelligence: 1.

Flambae

He was a fiery supervillain until he was defeated by Mecha-Man. Can learn to fly.

Abilities

  1. On Fire: After successfully completing a mission, Flambae gains +1 to fearlessness and agility. This effect stacks. All buffs reset after a failure.
  2. Comet: After a successful mission, the time to complete the next call and travel time are reduced. If Flambae fails after two successful uses, he is removed from the squad on the third failure.
  3. Supernova: If you successfully complete two missions in a row, Flambae's combat and mobility stats are maxed out and recovery time is canceled. After a failure, all Flambae's stats drop to 1.

Stats

  • Fearlessness: 4.
  • Endurance: 2.
  • Agility: 3.
  • Charisma: 2.
  • Intelligence: 1.

How to level up heroes

To level up heroes, you need to complete requests. In addition, there are orders that double the experience gained if special conditions are met. For leveling up, a character receives a point that can be invested in one of their stats. So try to successfully complete all assignments.

Also, from time to time during work, a "Hero Training" event will appear on the map. Through training, the character unlocks their abilities. Therefore, it makes sense to skip a request to send a hero for training.

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