The Super Mario Galaxy Movie Review — Is It Worth Seeing in Theaters?
Marat Usupov
The Super Mario franchise needs no introduction. Over 40 years, the Italian plumber from Brooklyn has become one of the most recognizable figures in pop culture and Nintendo's flagship showcase. To mark the franchise's anniversary, the Big N rolled out The Super Mario Galaxy Movie — the second feature film and a direct sequel to The Super Mario Bros. Movie, which grossed over a billion dollars. Three years in development, a hefty budget, and a cosmic setting — is that enough for the next step? We caught The Super Mario Galaxy Movie in IMAX 3D and are here to break down what came of it.
A Ride That Never Stops
Let's put ourselves in the shoes of an exhausted parent who dragged themselves to a theater on a weeknight with the kids. The workweek is finally over, your head is buzzing, but your kid begged — so here you are, sinking into a seat with popcorn, mentally bracing for ninety minutes of a children's cartoon. What are you going to see? And, more importantly, what are your kids going to see?
The Super Mario Galaxy Movie is a 3D animated film with cosmic fantasy elements, based on the Super Mario Galaxy game series. The action lifts off from the Mushroom Kingdom into open space: planets, galaxies, and biomes swap out every five minutes. One moment — a desert crawling with living skeletons. Then — you're on a bee planet. Then — a dinosaur world. Then — the villain's lava fortress. It's a kaleidoscope that makes your head spin — but, surprisingly and importantly, not a chaotic one.
In our view, for a video game adaptation, the series of levels format isn't a bug — it's a feature. It feels like watching someone play through a game on a massive screen, and there's a genuine appeal to that. The scenes are also connected by narrative logic: characters spell out why they're flying somewhere or doing something. If you enjoy seeing familiar game worlds translated to the big screen, the article The Most Promising Video Game Adaptations Coming in the Next Few Years highlights which upcoming adaptations might repeat Mario’s box office success — or even surpass it.
The curious thing is what happens around the midpoint: roughly half the audience — those very kids and their parents — start to peel away. The younger ones, say seven and under, simply get lost in the flood of new characters and rapid location cuts. Too much, all at once. Older kids and teenagers, though, stay locked in.
And the exhausted parent? To their own surprise, they don't fall asleep. Because every time you ease back and think okay, I can check out now, something on screen drags you right back. Not a plot twist — no. A visual invention, an unexpected fight choreography, a clever scene mechanic. The new Super Mario delivers emotion through imagery and staging rather than through drama. Same as the previous film, for that matter.
That's the film's greatest strength — and its most glaring problem at the same time.
What mindset are you going in with for Galactic Movie?
A Thin Spread of Butter on a Thick Slice of Bread
Structurally, the story holds up fine. Three acts, properly observed: setup (Bowser Jr., playing the Thanos-of-the-MCU card, kidnaps Rosalina to impress his dad, then tracks down dad himself so they can spread chaos across the universe), development (the heroes split into groups and navigate their way through space), climax (a big final battle). Textbook Hollywood three-act structure, nothing to pick apart there.
What's more interesting is that the writers had two potentially strong ideas on the table. The first: a father-son dynamic. Bowser — shrunken and locked in a comically tiny castle after the first film — has gone a little reformed. His son, Bowser Jr., has taken every one of his father's old fantasies as gospel: he builds a weapon planet, dreams of obliterating the galaxy, and aims to restore the family's former glory. That's a solid foundation for real drama — generational conflict, blind devotion, the cost of redemption. The second idea: the sisterhood of Peach and Rosalina, their shared cosmic origins, and the awakening of hidden powers.
In practice, both threads are frustratingly underdeveloped. Bowser lurches between I want to be good, I need to set an example for my son, and okay son, let's be evil again — with no coherent motivation tying any of it together. The son's arc is even simpler: break dad out to cause mayhem. Doesn't pan out? Doesn't matter, staying evil. No real conflict between them, no bonding, no meaningful consequences.
The sisters' storyline follows a different but equally predictable template. Peach and Rosalina combine their powers and in the climax literally transform Bowser's Planet — a lava fortress built on slave labor, heavy industry, and dictatorship — into a blooming garden. The metaphor is so on-the-nose it doesn't even bother pretending to be subtle.
And here you can't help but notice the overall pattern. The male characters in this film are the ones who break things, cause damage, and sow chaos. Bowser Sr. — a toxic tyrant who can't make up his mind. His son — an obsessive destroyer building a doomsday weapon. Our old plumber? Sadly, in his own movie, Mario is less a driving force and more a participant along for the ride. The female characters are the ones who lead, decide, rescue, and ultimately — literally — turn rubble into something green.
Bottom line: there is a story here. But swap out the dialogue and not much would change.
A Set of Functions, Not Characters
Chris Pratt and Charlie Day return as Mario and Luigi, Anya Taylor-Joy returns as Peach. New faces: Brie Larson voices Rosalina, Benny Safdie voices Bowser Jr., Donald Glover voices Yoshi, and the big surprise is Glen Powell as Fox McCloud. Jack Black, naturally, is Bowser again — and once again the only one who seems to actually be squeezing something alive out of the role.
But casting is one thing — the material you're given is another. Mario in this film is a function. He runs, jumps, uses power-ups (Red Star for flight, Drill Mushroom for tunneling), but as a character he doesn't change from the first minute to the last. No internal conflict, no meaningful choice, no moment where he makes a decision that determines the outcome. Luigi is exactly the same situation, just scared.
Peach heads into space to rescue Rosalina, hires a pilot, runs the operation. Rosalina is the keeper of Comet Observatory, commands the Lumas. Both are empowered and decisive. But beyond their functional role — rescue, protect, combine forces — there's nothing that feels remotely grounded.
Bowser Jr. is arguably the only character with a coherent motivation: he wants to free his father and prove he's worthy — and he actually follows through on it. Benny Safdie voices him with energy and flair. But there's no arc — he starts evil and ends evil. Bowser Sr., who was a genuinely menacing antagonist in the first film, has melted here like ice cream in the sun: wobbling between remorse and old habits, never hitting a clean turning point.
Yoshi is fun, but decorative. Fox McCloud is a cameo with personality — his own ship, his own Born to Barrel Roll moment, and just enough screen time to make it clear a cinematic spin-off is in the pipeline. Wart, the casino owner in Gateway Galaxy, is a throwaway episodic villain. Apart from Jack Black's Bowser with his comedic numbers, not a single character sticks in the memory as a living, breathing individual — or, well, turtle — with their own story.
This Is What They're Charging For!
Now — the reason you should actually go to the theater: The Super Mario Galaxy Movie looks absolutely stunning. The visuals are rich, highly detailed, with advanced lighting and ray tracing on metallic ship surfaces and crystalline structures. The IMAX 3D delivers fully: depth of field, perspective, objects that practically fly into your face. That axe-in-your-face from the ad effect — here it's not a gimmick, it's the constant baseline.
A special treat is the flex-simulation on characters: clothing dynamics, body physics, facial expressions. Oh — those facial expressions are something you won't forget quickly. Even the Lumas — tiny star creatures — glow and dynamically illuminate everything around them, giving the world a living, breathing quality.
The action deserves its own praise. It's measured, sharp, and easy to follow — no senseless chaos. Every fight scene is staged with genuine imagination. The T-Rex scene is the most inventive and entertaining, earning laughs and applause from the audience. Peach's castle being kidnapped with everyone inside — it looked impressive in the trailers, but in full context it lands even better. The Bowser boss fight — the filmmakers packed in enough ideas to fill a whole short film. Even the transitional scenes feel intentional — not a single one was clearly phoned in.
Brian Tyler's score weaves in classic themes from Super Mario Galaxy — the iconic Comet Observatory theme, Gusty Garden Galaxy — and elevates them with full orchestral scale. Sound effects from 8-bit and 16-bit games are used as nostalgic accents in comedic moments: a small touch, but a genuine balm for any gamer's soul.
Momentum Over Depth
We have no complaints about the pacing — and that might surprise anyone who's read other reviews. A lot of critics slam the film for not letting scenes breathe. We disagree: for a film this deliberately uncomplicated, fifteen seconds on an emotional beat is enough. This is not a Christopher Nolan drama and has no pretensions of being one.
The film runs 98 minutes and races through without a single lull: situation — reaction — action — transition. The moment you ease back — bam, something new hits the screen and you're gripped again. Does it work? Yes, it works. But the problem isn't the speed — it's the void behind it. You watch, you're entertained, you're never bored for a second, but when the credits roll you can't recall a single line. Not one exchange that stuck.
Does Form Win Out Over Everything Else?
The Galaxy Movie depends on familiarity with the Nintendo universe roughly the same way as A Minecraft Movie depended on having played the game. Without that context — it's a near-perfect thrill ride: tight pacing, imaginative action, visuals that deliver in every single frame. In IMAX 3D, it's almost unrivaled as an experience — a rare case where the format genuinely justifies the ticket price. With that context — it's a nostalgia trip where every frame is loaded with references, from Pikmin lurking in the background to sound effects pulled straight from the classic games.
And if you're already planning your cinema schedule for this year, take a look at the TOP-30 Most Anticipated Movies and TV Shows of 2026 — there are plenty of other big-screen events worth catching alongside Mario's new space adventure.
The post-credits scenes are pure franchise setup. Mid-credits — Fox McCloud and Blue Toad walk out of a prison on an ice planet, teasing a solo film. After the full credits — Princess Daisy appears without a word, but in her signature yellow dress, confirming she's locked in for part three. Nintendo is building its own MCU, and Mario is the foundation. Shigeru Miyamoto urged fans not to expect all the heroes at once — but when Fox McCloud and Mario share the screen in the final battle, those words sound like little more than polite deflection.
The box office confirms the formula works. $372.6 million opening weekend — the fifth-biggest animated debut in history. For more on how the sequel performed financially and why it became such a phenomenon, check out The Super Mario Galaxy Movie Scores Biggest Global Opening of 2026, which breaks down its record-setting start. And yet: 42% on Rotten Tomatoes from critics versus 90% from audiences — a familiar divide that showed up with the first film too. Galaxy Movie is one of those cases where critics and audiences are quite literally watching different films.
Which Nintendo game would you like to see on the big screen next?
***
This isn't a bad movie. If you're a Nintendo fan — you're already at the theater. If you're not — bring the kids, don't go in expecting revelations, and have a backup plan if they get restless. If neither applies — know this: with three years of development and a budget this size, the final product could have been considerably stronger. Instead of a story — a showroom. Instead of a hero — a brand. The plot glues scenes together, characters function as game mechanics, and the central hero doesn't drive the outcome.The scenes stay in your memory, but not the meaning — unlike the films featured in our 120 Best Movies of Recent Years piece.
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