The Witcher 4 devs promise high-quality quests — no fetch quests here
Eduard Zamikhovsky
It looks like fans of The Witcher 4 won’t have to worry about lackluster quests. In a recent interview, narrative director Philipp Weber confirmed the game won’t include any generic fetch quests.
According to Weber, that philosophy was already central to the development of The Witcher 3, and nothing has changed since. Reflecting on Wild Hunt, he shared that each quest designer came up with “10 times as many ideas as those that landed in the game.”
In the same interview, Cyberpunk 2 associate game director Pawel Sasko recalled that not every quest idea sat well with fellow developers. He brought up the controversial botchling quest from The Witcher 3 as an example.
There were so many conversations in the studio. I remember when I was working on the Bloody Baron, I came up with the idea of the botchling – and to have it in the game. One of our developers, who was a young father at the time, said that he was disturbed by the zombie miscarried child, and should we really be making games like this? Is it moral, or ethical, to make a story like this? I managed to convince him in the end because I think he understood that we were trying to tell a story about domestic violence, broken human beings, and in a way show players that you can feel empathy for people that have done horrible things… and pose the question of: when is the moment you can forgive someone, as a human being?
The Witcher 4 doesn’t have a release date yet. CD Projekt RED previously explained why the new installment is being built on Unreal Engine 5.
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