Call of Duty Artist Recreates Incredible Fallout 4 Vault Scene in Unreal Engine 5

Call of Duty Artist Recreates Incredible Fallout 4 Vault Scene in Unreal Engine 5

Vladislav Nikolaev
October 3, 2025, 11:47 PM

Andrew Gebert, an artist who has worked on the Call of Duty series, has shared an impressive personal project he created in his free time, showcasing it on ArtStation.

Gebert chose to recreate a technical utility room from one of Fallout 4's iconic Vaults. He utilized Unreal Engine 5, Blender, and Substance 3D Painter to bring the scene to life. His work quickly garnered attention and praise from fellow industry professionals, including Irene Devin Keller (who worked on the title sequence for Wednesday Season 2), Robin Tomar (contributed to the third-person shooter Remnant 2), and Brian Wagner (a developer on the open-world survival game 7 Days to Die).

It's worth noting that this isn't Gebert's first Fallout-themed project. He previously recreated a stunning rendition of the iconic Power Armor.

According to his portfolio, Andrew Gebert has contributed to titles like Call of Duty: Vanguard and Call of Duty: Modern Warfare 3 (2023). He has since moved on from Activision, joining the development team behind the popular shooter The Finals.

In other art-related news, a Mundfish artist recently showcased their unique take on Geralt from The Witcher.

    About the author
    Comments0