Take-Two Reports Strong Quarterly Results: NBA Surges, Borderlands 4 Struggles, and Mafia Proves the Power of Single-Player Games

Take-Two Reports Strong Quarterly Results: NBA Surges, Borderlands 4 Struggles, and Mafia Proves the Power of Single-Player Games

Artis Kenderik

Take-Two released its Q2 financial report, showing confident growth across key metrics — and despite the delay of GTA 6, the company raised its full-year revenue forecast and shared performance results for its flagship franchises.

Total revenue reached $1.96 billion, up 33% year-over-year. Take-Two now expects to hit between $6.4 and $6.5 billion for the fiscal year — around 14% annual growth. The main driver was the NBA 2K series: the latest entry, NBA 2K26, sold over 5 million copies, marking “double-digit growth” over last year’s title. In-game spending jumped 45%.

CEO Strauss Zelnick said the franchise still has vast untapped potential:

It’s an outstanding result, but NBA still has enormous growth potential outside the U.S. We’re bigger than American football, but not yet at global soccer levels.

Not every release performed as expected, though. The launch of Borderlands 4 was “softer than anticipated.” Zelnick explained that technical issues on Steam caused part of the audience to delay purchases.

Critical reception was excellent, but the PC release wasn’t ideal. Gearbox is already addressing the issues, and we’re confident the game will perform well over time.

Meanwhile, Mafia: The Old Country exceeded internal expectations and reinforced Take-Two’s belief in the enduring strength of single-player games.

Our assumptions were confirmed: if you deliver a great narrative-driven game — compelling, restrained, and fairly priced — you get the perfect result.

Following these results, Take-Two remains the largest publicly traded game publisher in the U.S., after Electronic Arts transitioned to private ownership. Zelnick noted that this shift might slightly alter the competitive landscape — but not the company’s mindset:

The disappearance of a major public competitor may give us a bit of breathing room, but complacency is the enemy of success. In this industry, it’s not about being the only strong player — it’s about staying among those who set the standard.

Earlier, Strauss Zelnick explained the reasoning behind the GTA 6 delay, emphasizing that quality and player trust are always more important than hitting deadlines.

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