Fallout Co-Creator Lists the Biggest “Sins” of Modern RPGs
Artis Kenderik
Tim Cain — one of the creators of Fallout and The Outer Worlds — has outlined what he believes are the most common mistakes RPG developers keep making. According to him, most of them come down to poorly written NPCs and clumsy storytelling.
It’s exhausting to see the same tired archetypes over and over again. When a whole character boils down to sarcasm and endless snark — it’s annoying. Sometimes you just wish you could kill that NPC and never see them again.
One of his most hated design choices, Cain says, is escort missions where the player must protect a helpless companion who constantly gets stuck or blocks the way forward.
I don’t understand how a designer can add something like that without feeling the same frustration. Either they’ve never played an RPG, or they thought, “This escort mission will be fun.” They’re wrong.
The developer offered a simple solution: give the player control — over a vehicle, a robot, or a mech — so that escort gameplay feels meaningful rather than tedious.
Cain is equally critical of “lecture NPCs” who dump lore in long, unskippable dialogue sequences. Such exposition, he says, makes the story feel heavy-handed and lifeless.
If it’s long, drawn-out, and can’t be skipped — you’ve created a nightmare. All of that can be replaced with audiologs or in-world books.
In Cain’s view, these RPG “sins” have persisted for decades, even though the fixes are simple. The key, he says, is to remember that players want to interact — not listen endlessly or babysit a dumb NPC stuck in a wall.
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