Fallout: New Vegas Lead Writer on the TV Series: “It’s Very Strange to See Characters I Created Without Any Credit”
Artis Kenderik
The second part of the Fallout series takes viewers to New Vegas, but for the game’s lead writer John Gonzalez, this is not only a nostalgic return — it’s also a source of discomfort. In an interview with PC Gamer, he admitted that he enjoyed the first season, but seeing his characters appear in a new medium brings mixed feelings — especially because his name is never mentioned and he receives no compensation.
Gonzalez says he understood the industry rules from the beginning, but experiencing them “in real time” is still difficult.
It’s very strange to see characters I created for Fallout: New Vegas appear in another medium. And yet — with no credit, no residuals. Those were the terms from the beginning, I knew that. Narrative work in games is in some ways like comics in the 60s–70s: you created Spider-Man — good for you, but he doesn’t belong to you.
At the same time, he emphasizes that the world of New Vegas has transitioned remarkably well to the screen. And this, he says, is proof of the talent of Leonard Boyarsky and Tim Cain, whose original concept was strong enough to keep thriving decades later.
Gonzalez remains out of the spotlight — most viewers know the names Todd Howard or Josh Sawyer, but not the writer who shaped the characters and stories of the cult RPG. However, he says this is simply “the nature of the profession.”
The Fallout season premiere is December 17, with new episodes airing every Wednesday until February 4. The series has already been renewed for a third season, and filming is set to begin next summer.
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