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“15% Improvements Aren’t Worth a Year of Rework”: Obsidian Veteran Josh Sawyer Explains Why Games Take So Long and Cost So Much
Gaming News March 22, 2026, 11:40 AMJosh Sawyer — design director at Obsidian Entertainment, with nearly 30 years in the industry and credits including Fallout: New Vegas, Pillars of Eternity, and Pentiment — spoke to journalist Jason Schreier about why modern games take so long to make — and why they’ve become so expensive. -
Gaming News December 22, 2025, 04:23 AMThe fifth season of Stranger Things has unexpectedly become the subject of friendly mockery from tabletop RPG veterans. The reason: mistakes in the rules of Dungeons & Dragons spotted by attentive fans, including Josh Sawyer, design director at Obsidian and lead writer of Fallout: New Vegas.
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Designer of Fallout: New Vegas and Neverwinter Nights 2 Explains Why Classic RPGs Have Nearly Disappeared
Gaming News October 10, 2025, 10:22 PMIn the late 1990s and early 2000s, classic isometric RPGs like Baldur's Gate, Icewind Dale, and Planescape: Torment were among the most popular and influential games on PC. But over time, these kinds of games almost vanished from the market. At the GCAP 2025 conference, Obsidian Entertainment design director Josh Sawyer pointed to a main culprit: physical retail stores. -
Gaming News June 17, 2025, 05:54 AMJosh Sawyer, a game designer at Obsidian Entertainment, recently shared his thoughts on what a hypothetical Pillars of Eternity 3 could look like in a new interview. According to him, the game would most likely make the leap to full 3D, similar to Baldur's Gate 3.
Josh Sawyer — news, articles and guides
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