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First Tests of NVIDIA's Automated Frame Generation Are Here: RTX 5080 Gets a Boost, RTX 5090 Gets Nothing

First Tests of NVIDIA's Automated Frame Generation Are Here: RTX 5080 Gets a Boost, RTX 5090 Gets Nothing

Arkadiy Andrienko
Background: NVIDIA Pushes Out DLSS with 6X Mode, but the Feature Is Still Officially “In Development”

It’s only been a couple of hours since the release of Dynamic MFG as part of DLSS 4.5, and the first tests are already in — with results that are quite mixed. The system no longer requires manually selecting a frame multiplier (2x, 3x, or 4x). Instead, the algorithm now automatically adjusts the intensity of frame generation based on the monitor’s refresh rate to avoid creating "extra" frames that the user wouldn’t see anyway.

Journalists at IGN ran some tests using two cards (the RTX 5090 and RTX 5080). On the flagship RTX 5090, the technology ended up being almost pointless. The card already delivered such high performance in games without any frame generation that Dynamic MFG simply saw no reason to push the multiplier beyond 2x or 3x. The system dynamically throttled itself to stay within the monitor’s limits.

With the RTX 5080, however, things got more interesting. The card had enough "headroom" for performance gains, allowing the algorithm to kick in at full force. In the The Elder Scrolls IV: Oblivion remake, without frame generation, the card delivered 71 FPS with a latency of 32 ms. With standard MFG 4x, that jumped to 215 FPS with a latency of 43 ms, and in Dynamic MFG mode, it reached 242 FPS with a latency of 44 ms. The technology essentially maxed out the frame rate to match the 240 Hz monitor, adding just 1 ms of latency compared to the manual mode. In Cyberpunk 2077, it was 79 FPS with a latency of 31 ms without generation, 215 FPS with 43 ms in manual 4x mode, and 231 FPS with 43 ms in auto mode. A similar scenario played out in Dragon Age: The Veilguard.

Dynamic MFG isn’t so much about pushing for higher peak numbers as it is about convenience. In most scenarios, the latency difference between manual tweaking and the auto mode is just 1-2 ms, which is practically imperceptible. This tech is perfect for anyone who doesn’t want to fiddle with multipliers and tweak settings for each game — it's a "set it and forget it" kind of deal.

First Tests of NVIDIA's Automated Frame Generation Are Here: RTX 5080 Gets a Boost, RTX 5090 Gets Nothing

However, there’s a catch with the implementation. For now, to activate the dynamic mode, you have to dig into the global settings of the NVIDIA App, select the "Preset B" preset, and switch the frame generation mode to "Dynamic." Once game developers start integrating this option directly into their in-game menus (similar to how standard MFG is currently implemented), the tech will become genuinely useful for the average user. For the time being, it remains a tool for those who keep up with the latest news and are willing to dive into the driver settings.

Are you ready to let an algorithm handle frame generation settings, or do you prefer to keep manual control for each game? Let us know in the comments.

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