“Fake Frames” Are No Longer NVIDIA’s Exclusive Argument: AMD Is Prepping Its Own Take on Multi-Frame Generation
Radeon graphics card owners have been watching from the sidelines as their competitors crank out all those “artificial” frames. While NVIDIA and Intel have been offering upscaling with x3, x4, and even x6 multipliers, AMD’s FSR Frame Generation technology has been stuck with classic FPS doubling. But in the updated version of the FidelityFX SDK toolkit, a direct hint has been spotted that AMD is working on its own implementation of Multi-Frame Generation (MFG).
The discovery appeared in the public AMD GPUOpen docs and quickly made the rounds on enthusiast sites. The changes affect the ADLX 1.5 library, which developers use to control GPU features. Adding a “generation ratio” selection only makes sense if there’s more than one ratio to choose from. AMD hasn’t made any official statements yet, but the context speaks for itself. Right now, FSR 4 only offers a basic frame doubler, Intel’s XeSS 3 has modes up to x4, and NVIDIA recently pushed DLSS 4.5 to x6 and added dynamic adjustment to match monitor refresh rates.
Interestingly, back in spring, the company’s VP David McAfee explained their cautious stance in an interview: AMD is listening to player sentiment, and not everyone is thrilled about “fake frames.” They plan to roll out multi-frame generation carefully, not overnight. Still, the appearance of a ratio selector in the SDK is a clear signal that technical groundwork is already in full swing. The next big stage for such news is Computex 2026 in early June, and AMD traditionally talks about software and hardware announcements there. It’s quite likely that we’ll see the first version of FSR with multiple multipliers at that Taiwan expo. Meanwhile, over the longer term, the company is preparing an FSR Diamond package for next-gen consoles, but we shouldn’t expect that on PC before the end of 2027.
Will the new mode require exclusively RDNA 4‑based graphics cards with AI hardware acceleration, or will it also be available for older models like the RX 7900 XTX? No answer yet, but third-party tools like Lossless Scaling have already proven that previous-gen hardware can theoretically handle multi-frame generation. It all comes down to latency and image stability.
Very soon, Radeon owners will likely get the same toolkit that GeForce and Arc users already have. And that means the debate over “real” vs. “fake” frames will finally stop being a point of contention between the two camps.
What do you think – does the gaming community actually need multi-frame generation on AMD graphics cards, or would it be better to focus on improving stability and reducing latency in the current version of FSR? Share your thoughts in the comments.
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