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NVIDIA Graphics Cards Got Hidden Support for DLSS 5, But You Can't Enable It Yet

NVIDIA Graphics Cards Got Hidden Support for DLSS 5, But You Can't Enable It Yet

Arkadiy Andrienko

NVIDIA seems to be paving the way for the launch of DLSS 5. In the latest GeForce Game Ready 610.47 WHQL driver, users have discovered hidden mentions of the new version of the upscaling and neural rendering technology. The new entries in the driver code were noticed by a Guru3D forum user with the handle Warkratos. Using the NVIDIA Profile Inspector utility, he found several strings related to DLSS 5: "DLSS-NR", "DLSS-NR Streamline", and "DLSS-NR Presets".

This is about a neural rendering system that is supposed to use AI not only for frame upscaling but also for generating more realistic lighting, materials, and other scene elements in real time. According to NVIDIA, DLSS 5 will be able to analyze the color and motion vectors of each frame and then use AI to 'fill in' the image to a level approaching cinematic graphics.

Which picture do you like better?
Which picture do you like better?

For now, the new technology doesn't actually work. Even if you manually activate the found parameters via third-party tools, no DLSS 5 effects appear in games. Nevertheless, the very appearance of such entries in the driver shows that NVIDIA continues to develop DLSS 5, despite the mixed reaction following the first demos. Earlier, some gamers criticized the technology for being too "artificial" looking and for potential artifacts, especially after early showcases of Resident Evil Requiem and other projects.

According to official information, the launch of DLSS 5 is expected in fall 2026. NVIDIA has already named the first games with support for the technology. The list includes Assassin's Creed Shadows, Starfield, Hogwarts Legacy, Resident Evil Requiem, The Elder Scrolls IV: Oblivion Remastered, and a number of other projects.

What do you think about neural rendering?
What do you think about neural rendering?

The GeForce Game Ready 610.47 WHQL driver itself is also notable because it finally removes the classic NVIDIA Control Panel. The company is now moving users to the new NVIDIA App, while some advanced settings are only available through third-party utilities like NVIDIA Inspector. For now, DLSS 5 remains more of a placeholder inside the driver than a full-fledged feature, but the discovery in the code confirms that NVIDIA has already begun integrating components of the technology into its future updates.

Are you looking forward to DLSS 5, or do you think neural rendering makes in-game graphics feel too 'fake'? Share your thoughts in the comments.

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