NVIDIA Keeps the DLSS Ball Rolling: Four More Games Get Support for Cutting-Edge Tech

NVIDIA Keeps the DLSS Ball Rolling: Four More Games Get Support for Cutting-Edge Tech

Arkadiy Andrienko
June 24, 2026, 01:47 PM

NVIDIA has expanded its ever-growing roster of DLSS 4 and DLSS 4.5-compatible games. According to a recent announcement on the official GeForce blog, four new projects are either about to receive or have already been patched with these features.

The lineup includes Mortal Shell II, The Sinking City 2, Empulse, and Subnautica 2. The teams behind Mortal Shell II (Cold Symmetry and Playstack) and The Sinking City 2 (Frogwares) have dropped playable demos for their games as part of the Steam Next Fest. Both titles will ship with support for DLSS 4 Super Resolution and Multi Frame Generation right out of the gate. Meanwhile, Empulse, a high-octane 6v6 shooter from 1047 Games that features parkour, a grappling hook, and ridable combat mechs, just entered Steam Early Access on June 24. Out of all four games, Empulse boasts the widest array of supported tech: DLSS 4.5 Super Resolution, DLSS 4 Dynamic Multi Frame Generation, and NVIDIA Reflex.

DLSS 4.5 support keeps on growing
DLSS 4.5 support keeps on growing

Subnautica 2 is also getting some love. The game first hit Early Access back in May and has already sold millions of copies. While it launched with DLSS Super Resolution and Frame Generation, the developers have now rolled out native support for the new DLSS 4.5 Super Resolution model. NVIDIA claims this delivers noticeably better image quality, saving players the hassle of manually swapping DLL files through the NVIDIA App.

And it’s not just about the games—NVIDIA also caught the community's attention with the release of updated dev tools. DLSS SDK 310.7.0 and Streamline SDK 2.12.0 are now available on GitHub. The official changelog mentions bug fixes, stability improvements, and more detailed resource and frame tracking within Nsight profiling tools. This should make it easier for devs to troubleshoot DLSS integration issues and, ideally, cut down on the number of technical hiccups at launch.

Do you even use upscalers?
Do you even use upscalers?

At this point, the total number of games and apps with RTX and DLSS support has already crossed the thousand mark, and NVIDIA shows no signs of slowing down.

So, do you actually use DLSS in your games, or are you a stickler for native res with no scaling tricks? Let us know in the comments.

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