15 Best Games Like Kingdom Come: Deliverance
The Kingdom Come: Deliverance duology from Czech studio Warhorse stands alone in the action RPG genre. Instead of the usual fantasy trappings — magic, dragons, and a chosen-one hero saving the world — KCD offers the harsh realism of medieval Europe and a detailed simulation of an ordinary man's life caught up in the whirlwind of history. No spells, close attention to the social order and daily life of the 15th century, and a combat system built on real fencing techniques set the series apart from everything else on the market.
So is there anything like Kingdom Come left to play once you've finished both games? Let's be honest — not really. No game replicates the full formula. But plenty of titles come close to KCD in specific ways: realistic combat, medieval setting, survival mechanics, or quest design.
Below are the best games like Kingdom Come: Deliverance 1 and 2 — RPGs, simulators, strategy and survival games set in believable medieval worlds, from Mount & Blade to the standout releases of 2025-2026.
Realistic Setting & Combat
Would KCD have been the same hit if it were set in some made-up fantasy kingdom instead of medieval Bohemia? Hardly. Real historical figures and places, the texture of everyday life, and authentic swordplay are among the series' biggest draws (we break them down in the Kingdom Come: Deliverance 2 review). Here are the games that get closest to Kingdom Come in spirit: believable medieval worlds and skill-based combat.
Mount & Blade / Mount & Blade II: Bannerlord
The Mount & Blade duology — Mount & Blade and Mount & Blade 2: Bannerlord — is probably the closest thing to KCD in terms of combat and setting. The games take place in Calradia, a fictional world modeled on medieval Europe and the Middle East. Like Henry, you start from nothing: gather a band of mercenaries and ride out to seek your fortune. You can fight in first or third person, command your warband, level up your troops, and replace your losses.
As in KCD, there is no magic and there are no monsters: combat is built on manually choosing attack and block directions, and skills only improve as you actually use them. Keep in mind, though, that Mount & Blade is not a personal story about one hero — it is first and foremost a strategy sandbox about armies. The plot is symbolic at best; instead you get a campaign map, diplomacy, trade, and a shot at ruling a kingdom, while food and supplies only matter for your warband. There is no permanent death either — lose a battle and you'll be peeling potatoes in captivity until you escape and start over. The game keeps growing, too: in November 2025, Bannerlord received the major War Sails expansion, adding ships, sea trade, and naval battles.
Chivalry 2
Among all games about knights, Chivalry 2 is one of the most realistic. Like KCD, it lets you step into the boots of a medieval soldier fighting with authentic weapons and armor — except here your enemies are other players. Chivalry 2 is not a story-driven single-player RPG but a session-based multiplayer action game soaked in medieval grime: mud, blood, steel, and the screams of soldiers storming a castle.
The main thing it shares with Kingdom Come is first-person combat with directional strikes. Fights demand timing and parries, and weapons have real physics. You can turn ballistas and catapults on your enemies — or throw candelabras and severed arms at them. There is no survival and no character progression; instead of slow tactical duels you get fast, arcade-style, gleefully chaotic action straight out of a big-budget historical epic, complete with severed limbs and wall-to-wall melees.
For Honor
For Honor was designed first and foremost as a session-based multiplayer action game built around matches — duels or point capture. That said, it does have a full single-player campaign, even if the story is nothing to write home about. In the world of For Honor, knights, Vikings, samurai, the Chinese Wu Lin, and pirates collide on the same battlefield. Instead of developing one character, you pick a class, each with a fixed moveset and special abilities.
What ties the game to Kingdom Come is directional melee combat: you manually choose one of three zones to attack or guard (top, left, right), and mindless button-mashing gets you killed. Feints, parries, dodges, stamina management, and combo mastery decide every fight. The medieval flavor is real, too: the story is not historical, but the weapons and armor were modeled on real prototypes.
Expeditions: Viking / Expeditions: Rome
The Expeditions series is well known to fans of isometric party-based tactics with turn-based combat. In Expeditions: Viking you play a Norse clan chieftain who must secure his people's future after his father's death and track down a legendary treasure. In Expeditions: Rome, the hero is forced to flee Rome for Greece, prove himself in battle, and rise to command a legion.
The gameplay is admittedly very different from KCD. There is no first-person swordplay — just a top-down view and turn-based battles on a hex grid. You control a whole party of companions with distinct personalities and quest lines, and instead of survival you manage a camp, logistics, and the conquest of map sectors. But like KCD, Expeditions bets on historical authenticity, a well-written story, and strong RPG systems. The developers recreate the Viking age and Ancient Rome with real political conflicts, daily life, and culture. Where Henry crosses paths with Sigismund or Sir Radzig, Expeditions lets you meet Julius Caesar, Cicero, Cato, and other historical figures.
Wartales
Wartales and Kingdom Come: Deliverance share the same grim, grounded medieval atmosphere, even though they belong to different genres. Wartales is not a story-driven action RPG like KCD but a party-based tactical RPG with turn-based combat. You run a band of mercenaries: level them up, equip them, and travel a global map taking on quests and fighting bandits — or guardsmen, depending on how you choose to behave.
There is plenty in common, too: no magic, and the protagonist is not a chosen one but an ordinary sellsword trying to survive amid war and poverty. Your fighters need constant care — healing, armor and weapon repairs, regular camps to rest. The economy makes you count every coin and scavenge loot to sell for supplies.
Medieval RPGs & Adventures
Kingdom Come: Deliverance is rightly considered one of the best action RPGs of its generation. Its role-playing system lets you play saint or scoundrel alike, and progression follows the "you improve what you use" principle. Let's look at the RPGs closest to KCD in medieval setting and role-playing depth.
The Witcher 3: Wild Hunt
Of course, The Witcher 3: Wild Hunt is dark fantasy with magic and monsters first, not a realistic RPG in a historical setting like Kingdom Come. But Geralt is not on this list purely out of respect for CD Projekt RED. Yes, KCD's combat is slow and deliberate while The Witcher 3 is a dynamic action game with dodge rolls; Henry is a blacksmith's son, Geralt a dangerous mutant.
As RPGs, though, the two are remarkably close: branching choices and dialogue, multiple endings, a mountain of side quests, a protagonist with a history of his own, and detective work woven into the quest design. Add the shared Slavic atmosphere, huge maps full of dense forests, villages and castles, the importance of alchemy, mini-games, horseback travel, colorful characters, and a healthy sense of humor — the game turned 10 in 2025, and this look back at The Witcher 3 explains why it still holds up.
The Elder Scrolls IV: Oblivion Remastered
Kingdom Come has often been called "Oblivion without magic," and it is not an empty comparison — many of KCD's systems grew straight out of Bethesda's RPGs. The Elder Scrolls IV: Oblivion Remastered is the 2006 classic rebuilt on Unreal Engine 5 and released in 2025. You get the province of Cyrodiil with dozens of towns and dungeons, the Mages, Thieves, and Fighters guilds, and total freedom in how you spend your time — from closing the gates of Oblivion to stealing cutlery.
Oblivion and KCD share more than you might think: skills level through use, NPCs follow daily schedules, and drawing a weapon in town or getting caught stealing means trouble with the guards. Alchemy, lockpicking, reputation, jail time — any Kingdom Come fan will feel at home instantly. The differences: this is a fantasy world with magic, and the combat is far more forgiving. The remaster holds 87 on Metacritic (read the Oblivion Remastered review).
Gothic 1 Remake
On one hand, Gothic 1 Remake is a grim action fantasy with magic and monsters, which makes it very unlike KCD. On the other, Gothic — like The Witcher 3 or The Elder Scrolls — helped define the modern RPG, so Kingdom Come shares plenty of DNA with both the 2001 original and the 2026 remake.
Skill progression in both KCD and Gothic runs through teachers: find a trainer and pay up. Like Henry, the Nameless Hero starts at rock bottom, where even a lone wolf is a serious threat. Every level feels like a genuine achievement and another step toward paying back everyone who pushed you around early on. NPCs live by daily routines and react to drawn weapons, theft, or inappropriate outfits, and many quests have no map markers — read the description and go find it yourself. Even the combat overlaps: instead of KCD's attack star, Gothic maps strike directions to four keys (read the Gothic 1 Remake review).
Red Dead Redemption 2
Yes, Red Dead Redemption 2 is not the Middle Ages — it is the Wild West of 1899. But ask which game comes closest to Kingdom Come in spirit and immersion, and the answer is this one. Arthur Morgan, like Henry, is an ordinary man caught between two eras: the outlaw way of life is dying under the advance of civilization, much like the age of knights fell to gunpowder and centralized power. Instead of a quest treadmill you get life itself: hunting, fishing, poker, camp chores, and dozens of small stories that simply happen to you on the road.
The realism is on KCD's level: guns need cleaning, your horse needs feeding and grooming, and Arthur himself needs food, sleep, and clothes that match the weather. The world reacts to everything you do — the honor system changes how people treat you, witnesses run to the sheriff, and NPCs remember your antics. At 97 on Metacritic, it is one of the highest-rated games ever made.
Which aspect of KCD-style games is most important to you?
Medieval Simulators & Strategy
Henry's adventures unfold against the political intrigue that erupted in 15th-century Bohemia over a dynastic crisis. If the political side of KCD hooked you — feuding nobles, property disputes, clashing personal and national interests — take a look at these medieval simulators and strategy games.
Crusader Kings 3
Crusader Kings 3 is famous as a game you can play for a lifetime — no two campaigns are ever alike. It is a grand strategy where you rule not a kingdom but a dynasty. You can throw everything into expanding your borders through dynastic marriages, or ignore foreign policy entirely and try to breed a line of genius heirs. You can even play as Jobst of Moravia from KCD and win him the Bohemian throne he covets so much.
What the game shares with Kingdom Come is a deep dive into the medieval era with a focus on historical authenticity, feudal relations, and social hierarchy. Master the mechanics and you will genuinely understand how succession law worked back then — and how the dynastic crisis that swallowed Henry could happen at all. There are no sword duels or quests; instead you get character traits and reputation that directly shape the gameplay, plus politics, illegitimate children, religious disputes, and raw hunger for power — all things KCD has in abundance.
Yes, Your Grace 2: Snowfall
In Yes, Your Grace 2: Snowfall you get to feel like a monarch — specifically Queen Aurelia, forced to handle her kingdom's endless problems: receiving petitioners, dispatching agents to neighboring lands, juggling money, supplies, and time to keep her subjects content, passing laws, and generally surviving in conditions of extreme scarcity. It is a pixel-art, text-driven kingdom management sim inspired by Papers, Please.
Like KCD, Yes, Your Grace 2: Snowfall drops you into the middle of court intrigue and shows what life looked like for the privileged classes of the Middle Ages. Here, too, few decisions benefit everyone, and resources are always short — though there is much less historicity: the world is fictional, with monsters and witches in it, and there is no combat at all beyond picking lines in dialogue. Laughed at Sigismund in KCD? Try being a better ruler yourself.
Medieval Survival & Building
Survival in KCD is not just a mechanic meant to keep you on edge — it underlines that the hero is an ordinary man who needs food, sleep, and rest. The DLC for both games even had the player rebuilding a forge and an entire village. In this section we have collected the games closest to KCD in survival and building mechanics.
Medieval Dynasty
Any Kingdom Come fan who boots up Medieval Dynasty will spot the family resemblance immediately. The medieval aesthetic, the realism, the Eastern European landscapes, a suspiciously similar map, the first-person view, even the interface fonts… No, it is not an expansion for KCD. Think of it as KCD if Henry had never gone looking for adventure and had instead lived out the life of an ordinary peasant.
The goal of the game is to build your own village and continue your bloodline. You track hunger, thirst, and sleep, hunt, and till the soil. Like Henry, the protagonist fled a war and has to survive with no connections, money, or skills. Combat is simplified — wild animals are your main enemies — but in exchange you get full-fledged building and terraforming systems that KCD only hinted at. And the title is literal: time here is measured in years, your character ages, takes a wife, and fathers an heir you will play as after the protagonist dies.
Bellwright
Bellwright is a peculiar blend of survival and action in a medieval setting. The game mixes survival (gather resources, craft), exploration (travel the world, take quests), conquest (your camp gradually grows into a full-blown uprising), resource management (train soldiers, build outposts), and combat (the fencing openly borrows from Kingdom Come).
Like Henry, the hero starts from nothing — he is a fugitive framed for murder, with no option but to hide and gather followers.
There is no magic, no monsters, no fantasy — just steel and the wolf-pack laws of the Middle Ages. If you ever wished you could play Kingdom Come in co-op, or especially enjoyed rebuilding the village in the From the Ashes DLC, Bellwright is worth your time: there is a lot of building, management, and grind, and up to four players can play together. The game has been growing in Early Access since 2024, has sold over a million copies, and reached consoles in June 2026.
Life is Feudal: Your Own
Life is Feudal: Your Own is a multiplayer open-world sandbox where up to 64 players survive, build settlements, and coexist — or refuse to. There is no magic and there are no monsters; the world hews as close to medieval Europe as possible. Unlike KCD, the story is purely symbolic, and instead of NPCs you deal with other players, who form guilds, declare wars, and run political intrigues. The core of the game is building and large-scale terraforming: dig tunnels, raise hills, clear forests, and erect castles by hand. The economy runs deeper than KCD's, and death costs you part of your loot and skill points.
But the overlap with KCD is real: hunger and fatigue meters, food quality and freshness, bandaging bleeding wounds before you pass out from blood loss. Combat is directional here as well — you manually pick strike and block directions while watching your stamina — and the potion-brewing is every bit as involved as Kingdom Come's alchemy.
New Releases of 2024-2026
Finally, let's not overlook several releases of recent years that come close to Kingdom Come in their medieval setting, role-playing systems, or survival and building mechanics.
Manor Lords
Manor Lords was one of the big surprises of 2024. This medieval city-builder with real-time tactical battles was made by a solo developer, yet it already ranks among the best in the genre. Gameplay-wise it is far from KCD: you build a settlement from an isometric view, lay roads, set up logistics, and trade. You can zoom down to ground level and stroll through the village past your peasants, but not much more than that. Battles are tactical — you command squads of soldiers — and the economy is built on production chains, from raw resources to finished goods. You are responsible not for a single character but for the fate of an entire village: will the villagers survive the winter, will aggressive neighbors seize their homes?
What the game inherits from KCD is an obsessive drive for historical authenticity: a detailed recreation of 14th-15th century Bavarian life, period architecture, weapons and armor, and a starkly visible class divide.
Tainted Grail: The Fall of Avalon
Ever since release, Tainted Grail: The Fall of Avalon has drawn constant comparisons to The Elder Scrolls V: Skyrim. Fair enough: Tainted Grail is dark fantasy built on Arthurian legend, with the freedom to create your own classes and builds. So what could it have in common with KCD? First, role-playing mechanics that force you to survive and craft: you need to cook food, brew potions, and mind your sleep. Saving is only possible in beds, and side activities play a big role — alchemy, smithing, herb gathering, fishing. Second, Tainted Grail also offers a medieval (if fantastical) setting, an emphasis on one-on-one fights, a harsh world full of injustice, and quests with real choices.
Those who bounced off KCD's demanding combat will find a faster, more Bethesda-flavored system with magic here. Those who never warmed to Henry can create their own character and build a unique archetype — from stealth archer to full-on battlemage. And if you are tired of washing blood out of your shirt, repairing armor, and checking food for spoilage, Tainted Grail leans back toward the classic RPG focus on dungeon-crawling, loot, and stat progression (read the Tainted Grail: The Fall of Avalon review).
FAQ
Are there any games exactly like Kingdom Come: Deliverance?
The Kingdom Come: Deliverance formula is unique: a historical setting with no magic, hardcore survival elements, and a demanding first-person combat system. No game replicates it in full — only games that come close to KCD in specific areas.
If you are after medieval daily life and atmosphere, try Medieval Dynasty — a peasant-life simulator set in medieval Europe — or Bellwright, a survival game about running a medieval settlement. For realistic combat, go with For Honor or Mount & Blade II: Bannerlord. A living open world and a strong story like KCD's can be found in Gothic 1 Remake or The Witcher 3: Wild Hunt.
What should I play after Kingdom Come: Deliverance 2?
It depends on what you loved most in KCD 2 — the hardcore immersion, the medieval atmosphere, or the life simulation.
If it was the historicity and life simulation, we recommend Medieval Dynasty — it combines a first-person RPG with survival and village management; Manor Lords — where you build and defend an entire medieval settlement; Mount & Blade II: Bannerlord — where you raise your own army and fight alongside it.
If it was the role-playing systems, look at The Witcher 3: Wild Hunt — the closest game to KCD in side-quest quality and cinematic flair; and The Elder Scrolls IV: Oblivion Remastered — the game many of KCD's mechanics grew out of, from alchemy to learning-by-doing progression.
If you want to focus purely on the fighting, try Wartales — a tactical RPG about a mercenary band in a realistic no-magic medieval world; or Chivalry 2 — a multiplayer action game with demanding first-person melee combat.
Are there games like KCD without magic?
A full-scale RPG of KCD's size with zero magic is almost impossible to find, but games in other genres deliver the same level of hardcore realism and historicity.
For medieval battles and atmosphere, look at Mount & Blade II: Bannerlord, Chivalry 2, or Mordhau. Into realistic medieval survival? Try Medieval Dynasty, Bellwright, and Manor Lords. Strategic minds can go magic-free in Crusader Kings 3 and Yes, Your Grace 2: Snowfall. And if magic does not bother you but you want the same grounded, daily-life realism, consider Red Dead Redemption 2 — technically a western, but in spirit and life simulation it is the closest thing to KCD out there.
What are the most realistic medieval games?
Real life in the Middle Ages looked nothing like a video game, of course. Still, many developers push past the tired fantasy tropes toward historicity, authentic daily life, weapon physics, and medieval geopolitics. The Kingdom Come: Deliverance duology is the undisputed leader in realism here; among the other games close to the reality of the Middle Ages are Manor Lords, which accurately reproduces the life of a late-14th-century European settlement; Medieval Dynasty, with its faithful recreation of peasant routine; Crusader Kings III, which recreates the ways of medieval dynasties — succession law, dynastic marriages, intrigue; Pentiment, a believable slice of everyday life in early-16th-century Bavaria; and Mount & Blade II: Bannerlord, the definitive medieval war simulator.
Did we miss a game that belongs on this list? Tell us about it in the comments.
Which KCD element from this list would you add to your favorite game?
What Else to Play
The games above should keep you busy for a long while — and you will need it, because the next Kingdom Come is still some way off: in May 2026, Warhorse officially announced the next game in the series, targeting a release window between April 2027 and March 2028, with a Middle-earth RPG in the works alongside it. In case you have already played most of the list, here are six more games like Kingdom Come: Deliverance that, for various reasons, did not quite make the main cut.
Mordhau
Mordhau — a session-based online slasher focused on realistic, physics-driven first-person melee in a medieval European setting. As in KCD, you manually choose strike and block directions and keep an eye on your stamina.
Of Ash and Steel
Of Ash and Steel — an RPG in the spirit of classic Gothic: a weak starting hero, a harsh world with no quest markers, hunting, alchemy, and smithing. It shares KCD's self-care, too — wash up and clean your clothes, or the NPCs will let you hear about it. Steam reviews are mixed due to technical issues, but the game has draws of its own: two warring factions that radically reshape the story, three combat stances, and a big fantasy world.
Half Sword
Half Sword — an arena combat simulator with full-body physics and even more brutal fighting than Kingdom Come. No fantasy whatsoever — just historical weapons and armor, mouse-driven controls, and a realistic damage system. It entered Steam Early Access in January 2026: the launch was criticized for poor optimization, but patches are steadily winning players back.
ELEX / ELEX 2
ELEX and ELEX 2 — an action RPG duology from the creators of the original Gothic series. There are elements of magic and fantasy here, but the kinship with KCD is clear: a big open world, an intricate web of interconnected quests, and a demanding tactical combat system.
Potion Craft: Alchemist Simulator
Potion Craft: Alchemist Simulator — a Kingdom Come-inspired alchemist simulator with visuals styled after medieval manuscripts. If brewing potions was your favorite part of KCD, this one will happily eat dozens of your hours.
Pentiment
Pentiment — a 2D detective story from Obsidian Entertainment, styled as an illuminated manuscript, that nails the spirit of the era: religious disputes and the everyday life of people in the Bavarian countryside of the early 16th century.
By the time the next Kingdom Come: Deliverance arrives, there will surely be new medieval games with realistic combat — we will cover them and update this list.
In the meantime, keep an eye on the most anticipated RPGs of 2026 so you don't miss anything interesting.
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