Every year the gaming industry produces thousands of new games. But very rarely in all this incredible number of projects there are such impressive moments that it is simply impossible to forget them. It is about the most emotional game episodes that we will talk today. Beware, spoilers!
Modern Warfare 2 was released in 2009, but many still consider it the best part of Call of Duty. The recent remaster reminded why she is so praised. Having launched the game, we immediately find ourselves on a crazy ride filled with interesting situations. However, the main impression was not the capture of the White House, the wild snow scooter races, or even the famous mission «Not a Word in Russian.» There is hardly anything in the game that compares to the moment of betrayal full of unexpected drama.
In one of the final missions, we sneak into the house of the Russian terrorist Makarov, but instead of the owner we find a lot of interesting information copied to a disk. Having reached the evacuation point, we hand over the disk to US Army General Shepard, but the ally suddenly grabs a gun and shoots the main character Roach and his partner Ghost. Then the shocked player is left to watch with tears welling up in his eyes as the bodies are thrown into a pit and doused with gasoline while Captain Price shouts over the radio: «Shepard is a traitor! I repeat: Shepard is a traitor!
Roach is wounded, but still alive, and the player hopes that “God ex machina” is about to come and save the protagonist. However, Shepard takes one last drag and with a snap of his fingers sends a lit cigarette in our direction. The flame flares up and burns down the hope of salvation. Roach and Ghost are no more.
At the beginning of SOMA, our hero goes to scan his brain, damaged after an accident. But, having sat down in a medical chair and closed our eyes, we will wake up at an unknown and extremely gloomy station, without the slightest understanding of what is happening at all. Our path will be full of existential questions and will lead to the understanding that humanity has perished, and the hero is not at all the same person who came to the doctor. Now he is just a copy of consciousness placed in someone else's body.
Very soon, a female voice, which once belonged to a scientist in the flesh, will contact us and ask us to save the Ark. This is a small device where copies of the minds of many people are stored in the virtual world. By sending him into space, we will preserve what is left of humanity — personality and thoughts.
Having overcome many dangers, in the final we copy our personality and the personality of a scientist onto the Ark and launch the disk into space. But the main character forgets that copying does not mean being transported. Yes, their duplicates will soon awaken in the world of the Ark and, perhaps, will be as happy there as possible. However, they themselves — those who have come such a long way, full of nightmares and moral choices — are left to die in a doomed reality.
This incredibly emotional and melancholy moment gives rise to a lot of philosophical reflections that the player is unlikely to ever forget. It's no wonder that SOMA's plot is considered one of the best in the gaming industry.
In the story, we fight voice parasites that kill speakers of a certain language, and we seem to win. But the base reports unpleasant news: the disease has returned and quarantine has been introduced. Having put on a mask, we carefully enter the infected space.
Our comrades, losing their minds, are lying on the floor, the walls are covered in blood, everyone we meet is clearly not in order. It is no longer possible to cure your soldiers, you can only prevent the disease from spreading. Now Big Boss must make the only right decision — kill everyone.
Walking through the cordoned off area with our weapons raised, we brutally shoot at the fighters who endlessly trust us, consider us a legend and practically a god. “Boss, you've finally arrived. What are you doing? Are you kidding?" — with these words, some people they meet accept death, forcing the inner world of the Boss (and the player himself) to shrink with each bullet fired.
This scene reaches its climax when we reach a locked room, where our comrades already know: they will not get out alive. They stand to attention, salute and await their fate with the words “We live and die by your order, boss.” Shot. Another one. And again — until the room is filled with lifeless corpses.
Later, at the farewell ceremony, the Boss makes his now iconic speech: “I will not give your sorrow to the impassive sea. I will always be with you. You can take root in me. I will not allow you to remain as ashes. You will become diamonds. We will make diamonds from their ashes and take them with us into battle. We will remain Diamond Dogs."
The very first look at the celestial Columbia makes the heart skip a beat, but the most impressive moment of BioShock Infinite will only be revealed to those who make it to the finale. Throughout the game, we piece together a puzzle that reveals the meaning of what is happening, but only the beautiful companion Elizabeth, right before the credits, will reveal the full picture to us.
The monstrous truth is that the main character Booker DeWitt and the creator of Columbia, the tyrant Zachary Comstock, are the same person, just from different realities. One day, having repented of his past sins, he decided to be baptized. But our hero changed his mind at the last moment and later sank to the very bottom of his life, selling his daughter Elizabeth for debts. Comstock completed the ritual, later becoming the leader who built the air city, and took Booker's daughter into his universe.
Shocked, Booker realizes that the only way to undo all the crimes committed by Comstock (that is, himself) is to die at a key point in his life, before he can accept or refuse baptism. In this scene, dozens of Elizabeths from different universes drown the protagonist in the river, and all the realities in which Comstock existed are erased.
The final chord of the game leaves the player completely devastated, but this ending is the best thing that could have happened.
Hideo Kojima created a very rich lore for MGS, full of compelling, well-developed and unusual characters. But the most important role in this universe is played, perhaps, by the Boss, the mentor of that same Naked Snake, who later became Big Boss. Without her, there would be no Diamond Dogs, no Cipher, and this whole world would be completely different.
The boss, whom she calls Joy, Voivode, Mother of Special Forces, is a true legend. But in Snake Eater she commits betrayal, breaking the heart of Snake and many other soldiers. We spend the entire game with this unpleasant feeling of deception and only in the finale do we learn that the Boss is still on our side. Her mission was to infiltrate the enemy's camp and steal the “Philosophical Heritage” — 100 billion dollars and a list of all members of the secret organization “Philosophers”.
Alas, the Boss's task implies her death—execution for “betrayal” of her homeland. Only this fate will avoid an international scandal and a new war. The role of the arbiter of fate goes to Snake, and at the end of the game, pointing her own weapon at the Boss, the player has to pull the trigger.
At this moment, a person is born who does not want to serve world governments and play political games. A man is born who will go from hero to villain and shock the world with his radical ideas. Big Boss is born.
Which game scene impressed you the most? Be sure to tell us about it in the comments — after all, some moments deserve to be remembered again.
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