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Do you enjoy cleaning? Many people will surely say yes. Cleaning is wonderfully calming; it lets you distract yourself from anxious thoughts and bring order both around you and in your own head. Moreover, despite its outward routine, there is something about cleaning that brings it close to a game—namely, the sense of progress. With every movement of the sponge or mop, you get closer to the goal: perfectly clean dishes or floors polished to a shine.
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One of Howard Phillips Lovecraft’s most popular ideas is this: humans are not merely too weak to stand up to the ancient gods—they are not even capable of comprehending what exactly they are up against. Video games based on the writer’s works, of course, have to make compromises. Players need to be given weapons, the ability to explore the world, and at least the illusion of control over what’s happening.
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Call of Duty promises a revolution every year, but once again delivers the same old “corridors,” debates over game balance, and a minimum of innovations—yet the series firmly holds its niche and remains a “conveyor belt of military blockbusters.” Infinity Ward’s Modern Warfare 4 doesn’t experiment: it features a spectacular campaign, the familiar multiplayer, and an updated DMZ extraction mode that can keep players hooked for dozens of hours. Overall, the three modes come together to form a cohesive game, though it’s not without its old problems and new issues.
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It's no secret that the Fallout series has its roots in text adventures and tabletop games, where players choose how to act in dialogues and in-game situations. In fact, virtually every modern RPG grew out of those text adventures and tabletop games; as technology advanced, a visual layer was simply added on top of the role-playing system.
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Sometimes the most complex themes and ideas are best expressed in the simplest words. In the gaming world, this truth has been proven by OneShot, To the Moon, Omori and, of course, Undertale. Toby Fox's game showed in its time that a good game doesn't need a big budget, open worlds or cutting-edge graphics. All it takes is a non-linear story free of plot clichés, a world that isn't divided into black and white, and a character in whom players can see themselves.
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It’s getting harder and harder to write reviews of new Just Dance games—there are almost no major changes; usually, only the playlist changes and a few minor features are added. But that doesn’t mean the series can’t get better. In this article, I won’t be comparing Decades of Hits to the previous installment in detail; instead, I’ll focus on the new playlist and the game’s technical performance.
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The clock ticks past five, an office worker puts a cardboard box on their head, and off we go. A minute ago you were sitting somewhere among the desks and corporate gloom, and now you're running through an office tower, hacking at monsters and trying not to lose your ult to a stray poke. Because the ult here charges fast, literally in a couple of attacks, but drops to zero the moment anything so much as touches you.
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In The Blood of Dawnwalker, even the protagonist’s attempt to save his family turns into a series of unexpected trials and other people’s stories. He is betrayed by those he has just helped, and his vampire nature often causes new problems. Instead of a direct path to the goal, the player is constantly distracted by side quests—from battling living skeletons to searching for a stolen blanket. As a result, the game takes the hero in the most unexpected directions and rarely allows him to stick to his original plan. Read more in the review.
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Remedy has expanded the Control universe: instead of the Oldest House, the setting is now a distorted Manhattan, and the protagonist is a new character. The developers haven’t just changed the location—Resonant transforms Control from a story-driven shooter into an action RPG with a focus on melee combat, character progression, and exploration.
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Despite the commercial success of Silent Hill f, the game divided fans: some appreciated the new vision, while others felt it didn’t capture the spirit of the series, which led to skepticism about future releases. Silent Hill: Townfall, announced in 2022 and developed by Screen-Burn, also elicited mixed reactions due to its unconventional approach—the absence of the familiar town, a first-person camera, and new gameplay elements. After gaining early access to the game, I set out to see if Townfall still retained what we love about the cult series.
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The Transport Fever series began with Train Fever, created by the Swiss studio Urban Games in 2012 through crowdfunding, and although the first game wasn’t a hit, it gained popularity among fans of transportation strategy games. This was followed by Transport Fever and Transport Fever 2, in which the developers actively incorporated player feedback, and ahead of the release of Transport Fever 3, they once again promised to make the game more expansive and deeper while retaining the series’ signature features. Now it remains to be seen whether they’ve managed to deliver on their promises and correct past mistakes.
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Almost two years later, S.T.A.L.K.E.R. 2 has finally become the game fans wanted from the start. After a rough launch, the developers actively fixed major issues, improved mechanics, and added new content. With update 2.0 and the Cost of Hope expansion, the game has transformed in every way, surprising players with its story, locations, and fresh design choices. Here’s my review of the update and DLC.
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Flashy combat, relentless hand-holding, and a Logan who’s lost his edge: why Marvel’s Wolverine disappoints despite its big-budget spectacle.
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Flight simulators are one of the most niche and complex genres, requiring specialized equipment and skills, so not every gamer is ready to take them on. Nevertheless, the “Il-2” series is considered a cult classic worldwide, allowing aviation fans not only to see legendary aircraft but also to fly them. The new installment—Korea—is positioned as the most accessible entry point into the genre: the controls have been adapted for gamepads, and the engine and sound have been improved. We set out to determine how well the game suits beginners and what has changed for hardcore fans. Find out all about it in our review.
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A kid-friendly GTA-style sandbox with creative jobs and chaotic co-op. We explore its strengths and technical drawbacks on Nintendo Switch 2.
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Onimusha: Way of the Sword is a fairly logical continuation of the series, considering the twenty-year hiatus. The project fits so seamlessly into the lineup that it feels as if Onimusha had existed and evolved all these years. This clearly reflects Capcom's decades of experience — after years of experimenting with Resident Evil, the studio arrived at the perfect formula that blends modern gameplay with classic elements. The new Onimusha found room for that same combination.
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Valheim has exited Early Access, introducing a final biome, a new boss, gear, and new systems. But is that enough for a true conclusion? We take a look at just how extensive the update turned out to be and whether the game has retained its spirit of adventure.
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Uncanny Tales is a series of episodic horror games from indie developer VYASTUDIO, where the core source of fear isn't the supernatural or monsters, but ordinary people and everyday situations. The Watcher is the third entry in the franchise, casting you as a nature reserve warden tasked with patrolling the grounds and keeping order.
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Metal Gear fans have a lot to celebrate. You no longer need to hunt down an old PS3 or fiddle with emulator settings to play the iconic Metal Gear Solid 4: Guns of the Patriots. Now the game is available to everyone, and in remarkably good shape too — which is honestly more than we expected from Konami after the rocky launch of Master Collection Vol. 1. In this review we're diving back into Hideo Kojima's classics, games that until now couldn't be replayed without a fair amount of technical wrangling. Time to find out how well Guns of the Patriots and Peace Walker have aged, and how they hold up on modern platforms.
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Resonance: A Plague Tale Legacy took me about twelve hours and thirteen chapters to complete—I ran through mazes, fought people, fled from a giant worm, and solved puzzles, sometimes wishing I could just swing a sword. The island is full of dark ruins and dungeons where something is always growling, and the atmosphere and visuals on ultra settings are a delight, especially the lighting and detail, although it can get too dark inside buildings. But I’ll go into more detail about all of that in this review.
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