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On October 26, the co-op pile gets another addition: CRACK, a solo-developed indie game from a creator going by Rafoli. On paper, it's a cooperative incremental game built around constant progression in a decidedly unusual setting: players take on the role of scientists in a secret laboratory trying to crack open a gigantic egg. As for how it plays out in practice, that's what this piece covers — I got to play a pre-release build and I'm happy to share the details about the upcoming title.
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We got our hands on a demo of an upcoming friendslop title — S.O.N.A.R., a co-op submarine simulator where players have to survive together in a confined space, put out fires on board, launch torpedoes and slap each other across the face. Let's see how fun it really is.
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Games about the USSR stopped being anything unusual a long time ago. In recent years, we've seen Sovietpunk, alternate history, and post-apocalyptic settings with that instantly recognizable aesthetic. ASPIS from indie studio Dream Wire Games tries to look at the familiar era from a different angle: through the lens of a sci-fi thriller and psychological horror.
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Element Games has reimagined the incremental game genre by adding arcade shooter elements to the familiar progression system—and that’s how Bloom Control came to be, a game where it’s not just about upgrading stats, but also about aiming carefully and setting priorities. A free demo is already available on Steam, and the game is expected to launch in 2027.
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Project S.U.N.D.I.A.L is a top-down extraction shooter that's currently available as a playtest. For now, you can only play solo. When asked about the release, the developer said that, at best, the game will come out in March 2027. My time with the current build started with the tutorial, continued with a rifle I accidentally dismantled, and ended with me never finding the exit from the city map. Here's the full story.
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Survival games and horror titles consistently top the sales charts, making it increasingly difficult to surprise players with new releases. No Way Back: Dark Horizon—the debut title from indie studio BlackMountainsStudio—combines both genres and is set to be released in 2027. A demo is already available on Steam—we’ve tried it out and will let you know if the game deserves a spot on your wishlist.
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In Burn With Me, university students studying the arcane arts have to master not just ordinary subjects, but dark rituals as well. This card-based roguelike combines a scoring system reminiscent of Balatro with deckbuilding mechanics and narrative elements, and you'll play as talking animals ready to summon imps and demons to fulfill their most secret wishes.
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Tenebris: Terra Incognita has been in development by the small studio Phantasmica since 2019—just five people are working on the game in their spare time and without a publisher. In 2024, the project launched in Early Access on Steam, and the developers regularly share updates and gather feedback. With a full release scheduled for fall 2026, we decided to take a look at the game’s progress and the challenges it has faced as it approaches this milestone.
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At gamescom 2026, we had the chance to attend a closed-door presentation of Songs of the Past, the new expansion for The Witcher 3: Wild Hunt. The developers showed around 45 minutes of live gameplay, including the opening of the story, new enemies, the reworked combat system, and some of the changes tied to the upcoming overhaul of the base game. Here is a detailed breakdown of what we saw.
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We break down how The Duskbloods works, what sets FromSoftware’s new PvPvE action game apart from the Souls series, and why no two matches play out the same way.
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Imagine you're a kindergarten teacher. Your life revolves around young children—and all the stress that comes with them. Every workday is a test of endurance: you're responsible for a room full of kids, surrounded by constant noise, crying, shouting, and endless mischief. How do you unwind after all that and clear your head (especially when alcohol isn't an option)? That's exactly the sort of person cozy games are made for, and today we're taking a look at one of them: Cozy Liora.
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Following the success of Papers, Please, the market has been flooded with “work simulators” that focus on routine tasks requiring attention to detail and patience—some rely on complex mechanics, others on the storyline, and still others attempt to combine both approaches. Trainwatch—a new project from Harvester Games, the creators of The Cat Lady—combines border checkpoint duties, time management, and narrative storytelling; we tried out the closed beta and are ready to share our impressions.
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It’s hard to imagine the “Popular New Releases” section in game launchers without idle games these days—they’ve become a staple in gamers’ lives. Most of these games follow the “click, wait, upgrade” formula, but Pinata Smash: Incremental Circus from indie studio Punk Func Games aims to rethink the genre. We tried out the closed beta and are ready to tell you whether the game is worth the wait.
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When the developers at Secret Mission Games talked about Mad King Redemption, they cited two completely different sources of inspiration: classic arcade beat 'em ups like Golden Axe and modern roguelikes with deep progression systems, such as Hades. It sounds very enticing in theory. However, in practice, the game only manages to pull off the first part well; it’s still a long way from reaching the level of modern roguelikes with sophisticated progression systems.
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Even from the very first gameplay trailer for Mortal Shell 2, it was clear that Cold Symmetry had seriously refined the concepts established in the original. After playing through the extensive demo—which is essentially the beta—it became clear that nearly every aspect of the game had been improved. We can already say with confidence that Mortal Shell 2 is poised to become one of the best games in the Soulslike genre. But we’ll go into more detail in this article.
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Halo: Campaign Evolved launches on July 28, 2026, for PC, Xbox Series X/S, and PS5. Owners of the Premium Edition have had access since July 23. It’s a full-fledged remake built on Unreal Engine 5, which, according to the developer, offers a fresh perspective on the familiar story campaign. But upon closer inspection, it copies the original so faithfully that you can’t help but wonder: was the game really worth it, given that the Master Chief Collection is already available on last-gen Xbox consoles and PC?
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The game is being made by Patrice Désilets — one of the creators of Assassin's Creed. After leaving Ubisoft, he began working on the project at THQ Montreal. THQ then went bankrupt, and Ubisoft bought the studio along with the rights to the game. What followed was a years-long dispute between Désilets and the publisher over control of the project, which only ended in 2016, when the rights to 1666: Amsterdam returned to the developer. That backstory alone is already decent promotion. If someone fought for a game for that many years, surely something truly special awaits us?
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Back in the day, the success of indie games like Balatro and Manor Lords—and even earlier, Undertale and Minecraft—sparked discussions about possibilities that had once seemed unimaginable: soon, games might be created by a single developer, without massive budgets or marketing campaigns. Since then, countless indie developers have been chasing that dream—creating a game that would be enjoyable not only for themselves, but for other players as well.
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A game about an unlucky burglar who broke into a maniac's mansion. Now, the main goal is simply to survive and escape the trap.
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Fans of survival sandboxes can count themselves lucky: at least a couple of new releases show up on popular launchers every month. Some try to offer something new, while others simply copy a proven formula with minimal innovation. The latest entry in the genre — Hawthorn — bills itself as an "RPG sandbox from developers at Bethesda, BioWare, and Naughty Dog," set in an original setting: a charming fantasy world of talking animals. We played through the short demo presented to the public at the latest Steam festival and are here to tell you what direction the creators have in mind.
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