When I played Assassin's Creed 5 years ago, I admired every minute of Ubisoft's work. It was a truly innovative game. Before Ubisoft, no one had made a character that could move around the city so gracefully (Mirror's Edge came a little later). If earlier a large building seemed like an impregnable wall, then here the main character Altair found the necessary recesses and, clinging to them, realistically rose to the height he needed. The game had an indescribable romance - you were part of an ancient order of skilled assassins, who were valued for their ability to commit a stealthy murder and blend in with the crowd. The plot was monotonous (kill nine traitors, and then it’s not far from the end), although I really liked the final act. Romance and reliance on real historical events brighte… Read full