I want to love the game as much as its creators. My boner for Bayonetta is in their respect, but frankly speaking, the game has two pronounced problems that do not cover the disadvantages as much as they do not increase the advantages.
Is the combat system divine? Definitely, although Dante had much more inventive techniques. I can’t help but praise the fact that most of the combinations are more than intuitive, and their number allows you to discover more and more new techniques with interest through experimentation. Alas, selling techniques is basically not the most interesting thing you would want to buy, and there is almost no talk about using them in combinations. In other words, the gameplay is great, but the sense of progression is minimal. Only by obtaining a new weapon, for which you need to GET records, otherwise you can be left without them altogether. Sad. In this regard, the progress in DMS3 is the best of Kamiya's career so far, in my opinion. But the mechanics that allow you to change weapons even on your feet are top-notch.
But the game was disappointing with its plot. He's, well, normal. An ordinary song for Kamiya and the Platinums, but damn, for the first half of the plot we just “move on, where we seem to need to, watching cool scenes” and that’s all. No progress in lore, no progress in terms of characters, nothing. In DMS3 it was similar, BUT they inserted videos about Virgil, Lady and what they were doing there, giving a feeling of moving forward in the plot. It is only in the finale that we are thrown into the locomotive of events, having previously been given only spectacles, the two key characters whose relationship with Bayonetta is normally revealed only in the final chapters. Yes, there were inserts from the past that spoke about a very short event, often almost similar things, as well as books with lore. Oh God, thank you, damn it, Platinums, for worrying about my adrenaline in my blood, giving such thick and sadly written books, where the idea “This temple was built by believers” is spread out into paragraphs, almost without supplementing it with interesting details.
If only the plot had been presented better, and the weapons had been given immediately according to the plot, it would have turned out much better. A good combat system, my new beloved mistress, the largest variety of purely one-time mini-games of events, a well-staged epic and a grand epic in the finale. Well, the truth is, a small budget is not an excuse for the mistakes that were made, in my opinion.
4 out of 5
But only taking into account the final chapters. If we take into account that half of the game seems to stand still, then 3 out of 5, but damn I can’t help but give points to this cute Buryat for the waifu and really cool moments. Although some of the combat videos are just ridiculous, but damn, when you fight the boss first on the roof, then on a rocket, then on the wall of a building and then throws you onto the balcony... it pays off. If he needs to maintain a level of absurdity for something like this, then so be it.
P.s. The controls are not the most convenient, by the way. the fact that Y and B hits are generally normal, but dodging and selecting a target on the right shift is a bit of a problem. I’m not used to keeping both fingers on the shift keys because the gamepad is not very comfortable for me to hold, so at one point I neglected them and played like that. What prevented me from aiming on the left shift... and even allowing me to change the layout on the gamepad... I don’t know. And in mini-games with flight there is an inversion along the Y axis, what the heck. In a couple of stages, this really makes it difficult to get platinum per level.