In 2009, EA published the creation of the Criterion Games studio - Burnout: Paradise, a game about street racing in a corner of paradise. The game has no tuning, no police, no plot, but in exchange for this the game has a cool soundtrack, an unlimited map on which races take place along the route you choose, there is amazing damage physics, and accidents are a pleasure to watch. The game also has a cool multiplayer, which also does not limit anything: do what you want, how you want, where you want. Cars in the game are given for experience, completed races, etc. To get a car, you need to catch it in a free game and crash it. We get the cars at the local landfill, it’s still cool that the car is not given from scratch, but in the condition in which you last saw it.