I don’t deny that the real message was exactly that, but the humor of the situation is that the US special forces are presented as heroes fighting against the Russian occupation, the traitor is an American, Russian by birth, a Russian traitor who became a hero, either a Ukrainian, or either a Bulgarian or a Belarusian (at least that’s how it appears). So it turns out that if you play according to the plot, without really delving into it, you get the message “Russian bastards/occupiers, Americans are good, although there is a black mark in the family,” and those who try to dig deeper get the message even more fun. “Russian bastards/occupiers, but among them there are not rare cases of betrayal among historical allies who flee from the regime and help fight it, Americans are heroes, but too kind, because Russian spies can penetrate them, but they still cope with them “Perhaps it’s exaggerated, but these are the thoughts that the last three games in the series bring... I myself really love sorcery for the hurricane online battles and wild action, but it’s sad that politics began to intrude into the games...