there is no point in new quests and rewards for them. money? there was nowhere to spend it during the previous playthrough. weapons? and there was already a lot of everything, orange items were handed over in packs to the store or disassembled for spare parts. new gear? During the previous playthrough, some really useful items were collected. And what were they replaced with? for some unnecessary straps that, apart from their appearance, are no different. A new skill system? During the passage, skills were selected as needed and the playing style was formed. Not immediately - but in the process. It was a clear and meaningful choice. And here we are - a complete reset and in 5 minutes distribute points into poorly understood skills of unknown usefulness. A new plot? Well, the game has alrea… Read full