I consider it the best part of the series, although it was not as successful as part 1 in terms of cost/profit. I will write my comments. SPOILERS.
- Charismatic GG. We were introduced to the strongest and wisest of the horsemen, a master of arms and a martyr in the form of a killer of his fellow men. Playing for him you feel that you are someone authoritative and respected. They showed that in the soul of Death there is a battle between the “cruel Nephilim” and the “horseman of justice.” Death is more restrained than War, full of sarcasm, and in the first place he puts not service to the council, but peace in everything. Also, by reading the book "Abomination Vault", you can understand many elements of the character's character and the universe as a whole.
- In this part, the plot does not “throw” us into the thick of the event, but rather introduces us to the DS universe. We see Heaven, Hell, get acquainted with new races, worlds, learn a lot about the Nephilim themselves, including as a character.
- The chaos form of Death is the Reaper, but he uses it not only in battle like War and Fury. When opening doors, chests, finishing off some enemies and when performing some “combos” you can see hands and a scythe of “that” shape. And when falling from heights, it completely transforms and “flies away”. And in appearance he looks less like a demon, unlike the above-mentioned ones.
- A lot of weapons and abilities. If I could still somehow “melt down” the extra weapons for improvements, then I practically did not use some abilities. But, honestly, it’s nice to know that they exist.
- Acrobatics. The game has more acrobatics, a la Prince of Persia, but as a Prince fan, I think this is a good idea. When falling, Death does not die, but loses a little health, and appears on the nearest stable “soil”, so that the nerves remain in order even without rewinding time back.
- Unlike parts 1 and 3, you can change the armor, which you notice clearly. So you can “dress” the rider to your liking (but you should still look at the performance characteristics first).
- People often joke online about the fact that there are always only 3 pieces. The tasks themselves are not particularly annoying (although being on errands can infuriate someone), but the fact that there are always 3 of them really kills (by the way, in part 3 the developers joked about this on themselves).
- Despair. The game has a bone horse right from the beginning of the game and is the main “means” of transportation. The mechanics of combat and movement on horseback are the same as in part 1, with the exception of a couple of inconveniences, which is of course a big +.
In general, the game is interesting, it does not depend much on part 1, and therefore is independent. There are a lot of well-thought-out features (such as the Soul Separator, Stone Machines), different bosses, secondary tasks, no crooked connections, and there is no direct text in the voice-over story, as if you were reading fiction or looking at abstract paintings. The Pale Horseman personifies humanity in many ways, which makes you want to empathize.