The gameplay is quite monotonous. Battle, portal to the city, sorting things out. Repeat the cycle until completely satisfied. Such games are already called the common noun “diabloid”. (Although it could be a shooter. "Looter shooter.") Sometimes the choice of wearable items makes you think, and their storage space is limited by inventory and chest (in a regular unmodified game). Like the choice of skills, there is also a fork in the road. Because you can't use everyone. This is inconvenient, and it is better to have one strong thing than many weak ones. One thing is clear in such games - do not rush to spend skill points unless absolutely necessary, while the game is already comfortable. It may be beneficial to develop something else in the future. You need to have enough points for the most important things. Because there are also useless skills that there is no point in taking or developing further if you have to take them at least once in order to take the next important one in the arrow, because without this there is no way. That is why in the latest versions of the game (it wasn’t there before) they made it possible to reset all skill points once per campaign (after the first task) for reassignment. Since this is a remaster, the graphics in the game have been improved and the version has been adjusted for modern operating systems. But in the game itself, you can switch to the classic intro cinematics and the classic look and sound of the original Diablo 2, but it will be in English text. Sometimes this is even useful for comparing some names with the original, if necessary for Horadric cube recipes, for example.