The gameplay is quite monotonous. Battle, portal to the city, sorting things out. Repeat the cycle until completely satisfied. Such games are already called the common noun “diabloid”. (Although it could be a shooter. "Looter shooter.") Sometimes the choice of wearable items makes you think, and their storage space is limited by inventory and chest (in a regular unmodified game). Like the choice of skills, there is also a fork in the road. Because you can't use everyone. This is inconvenient, and it is better to have one strong thing than many weak ones. One thing is clear in such games - do not rush to spend skill points unless absolutely necessary, while the game is already comfortable. It may be beneficial to develop something else in the future. You need to have enough points for the m… Read full