The second part of the cult Diablo is an example when everything becomes more. More classes, more enemies, more bloody loot. And, of course, more areas for professional killing of monsters.
Once on the surface, the plot takes us through a variety of territories. Your barbarian, or maybe even an Amazon or anyone you take on, will pass through the outskirts of his native Tristram, the deadly deserts of Lut Halain, teeming with eerie life forms, jungles, fiery hells, and snowy peaks in the DLC. And in each area we have our own specific monsters, with their own habits, strengths and weaknesses.
The art of digging through clothes has been elevated to the absolute level. If in the first part there were a lot of them, then here this activity is almost as interesting as chopping up regular zombies. We will be given the opportunity to collect unique sets, find epic artifacts, try on various builds, and also share with other heroes through the chest. The opportunity to fight bosses again leads to massive attacks on the poor inhabitants of hell.
As a result, we have a game that not only drags on for long hours, but also makes you play it again and again, on higher difficulty, for other characters, in pursuit of clothes, and fame!