The game is very good, that’s why I want them to add this, everything else you can think about later about the balance
maybe it won’t be interesting, but I’ll write it anyway) in the Eville game I would change 1) neutral roles would be better if they play only for themselves like a maniac '+ changed the chameleon more strongly (chameleon 1 change option how he can win (find three roles that he will be told and poison them with poison if these three players die from his poison he won automatically no matter the number of players how he will look for them I think you know the mechanics of the chameleon 2 option (by the amount of damage, for example, inflict 1000 damage with poison, if he does it, then he wins. To the first option, you can also add that if someone dies from the three, then he will replace the person who died with another, or do it together like the second option, then what if someone then one of the three will die, then the program will count the damage from that moment and will simply automatically switch to the second option. One of the options needs to be done, then there will be a normal neutral role about the ritualist, everyone knows how he can kill and let’s leave
2) I would add clothes for peaceful against poison 50% resist 3) a new role for maf can send any player to a cage once during the entire game 4) loot needs to be made less, or rather the queue of loot on the first day, for example, a mushroom in the second flower, but the appearance of loot is random in the sense that loot will not always appear which you think the task is to add new ones and make them more because there is less loot people will do more tasks again loot should have a spawn like this first day mushroom second flower the game starts and there may be a different order for example first day flower second day mushroom random among the loot I mean 5) add in the settings the ability to move through hatches per day not only to the basement but also on the map